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Bat, Mobat

This bat has a wingspan the length of two humans, over-sized ears, and a squat, upturned snout with rows of needle-like teeth.

Mobat CR 3

Source Bestiary 2 pg. 42
XP 800
N Large magical beast
Init +2; Senses blindsense 120 ft., low-light vision; Perception +6


AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
hp 34 (4d10+12)
Fort +7, Ref +6, Will +2


Speed 20 ft., fly 40 ft. (good)
Melee bite +6 (2d6+4)
Space 10 ft., Reach 5 ft.
Special Attacks screech


Str 17, Dex 15, Con 16, Int 6, Wis 13, Cha 6
Base Atk +4; CMB +8; CMD 20
Feats Flyby Attack, Skill Focus (Stealth)
Skills Fly +8, Perception +6 (+10 when using blindsense), Stealth +5; Racial Modifiers +4 Perception when using blindsense
Languages Undercommon (cannot speak)


Environment temperate or warm forests, hills, or underground
Organization solitary or colony (2–8)
Treasure incidental

Special Abilities

Screech (Su) Once per day as a standard action, a mobat can produce an ear-splitting screech that stuns non-mobats in a 20-foot-radius burst. All creatures within the area must make a DC 15 Fortitude save or be staggered for 1d3 rounds. Other mobats and urdefhans are immune to this effect. This is a sonic mind-affecting effect. The save DC is Constitution-based.


Mobats are magical giant bats with wolfish grins and immense wingspans. Survivors of a lost era, they are rarely seen beyond the dark forests and deep caves they haunt. Although mobats are omnivores, they vastly prefer the flavor of fresh meat over that of other prey.

Mobats’ fur varies in coloration, from deep auburn to almost black, and their skin is black. A mobat’s wingspan is 15 feet across, and it weighs 250 pounds.

Creatures in "Bat" Category

Bat Swarm2
Dire Bat2
Sootwing Bat1/2