SkunkBuilt like a small badger, this creature has black fur with white stripes running from its face to its fluffy tail, which is raised in warning.Skunk CR 1/4Source Bestiary 3 pg. 247 XP 100 N Tiny animal Init +2; Senses low-light vision, scent; Perception +5DefenseAC 14, touch 14, flat-footed 12 (+2 Dex, +2 size) hp 3 (1d8–1) Fort +1, Ref +4, Will +1OffenseSpeed 30 ft. Melee bite +4 (1d3–4), 2 claws +4 (1d2–4) Ranged spray +4 touch (musk) Space 2-1/2 ft., Reach 2-1/2 ft. Special Attacks muskStatisticsStr 3, Dex 15, Con 9, Int 2, Wis 12, Cha 6 Base Atk +0; CMB +0; CMD 6 Feats Weapon Finesse Skills Perception +5EcologyEnvironment temperate forests Organization solitary, pair, or surfeit (3–5) Treasure noneSpecial AbilitiesMusk (Ex) Up to twice per day, a skunk can spray a stream of noxious musk at a single target within 10 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 11 Fortitude save or be nauseated for 1d4 rounds and then sickened for 1d4 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.DescriptionThese small mammals are well known to humanoids and forest creatures alike, with their distinctive black-and-white-striped markings and infamous scent glands. Creatures like big cats or wolves that normally would make a meal of such a small creature give skunks plenty of space, for they have learned well that the combination of black and white on a skunk’s back equates to a hideously overpowering stench.Creatures in "Skunk" Category
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