SepsThis giant armored snake has large fangs, dripping with venom that hisses when it spatters on the ground.Seps CR 11Source Bestiary 4 pg. 237 XP 12,800 N Huge magical beast Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +17DefenseAC 26, touch 10, flat-footed 24 (+2 Dex, +16 natural, –2 size) hp 147 (14d10+70) Fort +14, Ref +11, Will +6 Defensive Abilities acid blood; Immune acid, poisonOffenseSpeed 30 ft. Melee bite +23 (3d8+15/19–20 plus poison) Space 15 ft., Reach 15 ft. Special Attacks poisonStatisticsStr 30, Dex 14, Con 21, Int 2, Wis 11, Cha 11 Base Atk +14; CMB +26; CMD 38 (can’t be tripped) Feats Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite) Skills Perception +17, Stealth +11; Racial Modifiers +4 Perception, +4 Stealth SQ liquefactionEcologyEnvironment temperate or warm deserts or forests Organization solitary or nest (2–5) Treasure incidental (acid-proof items)Special AbilitiesAcid Blood (Ex) A metal, wooden, or natural weapon that deals piercing or slashing damage to a seps takes 4d6 points of acid damage unless the weapon’s wielder succeeds at a DC 22 Reflex save at the listed DC. The DC is Constitution-based.
Liquefaction (Su) Any creature killed by seps poison dissolves into an acidic liquid that deals 2d6 points of acid damage per round to anything in its square (including the dead creature’s equipment).
Poison (Ex) Bite—injury; save Fort DC 22; frequency 1/round for 10 rounds; effect 1d8 acid damage and 1d4 Con drain; cure 2 consecutive saves.DescriptionA seps is an exotic snake-like creature whose powerful jaws contain acidic venom so potent that it quickly dissolves prey into liquid.
An adult seps is 30 feet long and weighs 1,500 pounds.Creatures in "Seps" Category
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