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Kraken, Qwoshokk

This massive scarlet squid has dark blue stripes and wears various gold ornaments, its tentacles glistening with blue energy.

Qwoshokk CR 20

Source Mythical Monsters Revisited pg. 39
XP 307,200
Male unique elder kraken
NE Gargantuan magical beast (aquatic)
Init +4; Senses darkvision 120 ft., low-light vision; Perception +32


AC 36, touch 6, flat-footed 36 (+30 natural, –4 size)
hp 348 (24d10+216)
Fort +23, Ref +14, Will +13
Immune cold, mind-affecting effects, poison; Resist electricity 30; SR 31


Speed 10 ft., swim 40 ft., jet 280 ft.
Melee 2 arms +31 (3d6+11/19–20 plus 1d6 electricity), bite +31 (2d8+11), 8 tentacles +29 (1d8+5)
Space 20 ft., Reach 20 ft. (60 ft. with arm, 40 ft. with tentacle)
Special Attacks constrict (tentacles, 1d8+10), ink cloud, rend ship
Spell-Like Abilities (CL 19th; concentration +24)
3/day—chain lightning (DC 21), dominate person (DC 20), summon monster IX (1d4+1 dire sharks only)
1/day—call lightning storm (DC 20), control weather, control winds, dominate monster (DC 24, animal only), greater teleport, resist energy


Str 32, Dex 10, Con 29, Int 21, Wis 20, Cha 21
Base Atk +24; CMB +39; CMD 49 (can’t be tripped)
Feats Bleeding Critical, Blind-Fight, Cleave, Combat Expertise, Critical Focus, Improved Critical (arm), Improved Initiative, Improved Natural Attack (arm), Improved Trip, Multiattack, Power Attack, Vital Strike
Skills Intimidate +29, Knowledge (geography) +29, Knowledge (nature) +29, Perception +32, Stealth +15, Swim +46, Use Magic Device +29
Languages Aquan, Common
SQ tenacious grapple


Qwoshokk is an ancient elder kraken who dwells northwest of Cheliax, 2 miles beneath the surface of the water in the Arcadian Ocean’s Gartanica Trench. He has laired there for over 3,000 years, excavating the remains of an aboleth palace buried beneath a thin layer of sediment. In addition to uncovering the relics of his enemies, Qwoshokk devotes much of his time to restoring an aboleth machine called the Cholcorite Mechanism, using a rare kind of agate found off the Chelish coast to repair the engine. Once he has completed his work on the device, he believes it will grant him immortality and the power to dominate all the denizens of the sea, at which point he will take his ambitions to the surface world.

While Qwoshokk’s work on the Cholcorite Mechanism is almost finished, he fears he needs one more item to complete the device—an artifact of great power that will jump-start the Mechanism’s arcane energies. Qwoshokk knows that to the north of the Gartanica Trench once stood the empire of Thassilon, and he has constructed a plan to excavate great chunks of the Fenwall Mountains of southern Varisia, seeking whatever unknowable treasures may lurk beneath the stone. Already, he has procured the aid of several inf luential land-dwellers who have promised to help him find the artifact, frightened into submission when the immense kraken appeared at the shore of their seaside towns promising destruction to all those who did not obey him.

Having worked on the Cholcorite Mechanism for millennia, Qwoshokk was able to extract several unnecessary parts out of the device for his personal use. Among them are his crown and armlets, items which he’s bonded to his f lesh to give him power over lightning as well as to enhance his ability to summon and control creatures with weak minds.

Creatures in "Kraken" Category