Archives of Nethys

Pathfinder | Starfinder

All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Amid a haze of queerly refracting light and the delicate song of a million rhythmically flapping butterfly wings hovers a tiny luminous figure. Beautifully androgynous with long, sharply pointed ears and transparent wings that split the light into countless tiny rainbows, the fairylike creature flits in the air, obviously unfettered by the physical laws of this world.

Lyrakien CR 2

Source Pathfinder #2: The Skinsaw Murders pg. 86, Bestiary 2 pg. 38
Always CG Tiny outsider (chaotic, extraplanar, good)
Init +8 ; Senses darkvision 60 ft.; Listen +6, Spot +8
Aura magic circle against evil (10 ft.)


AC 16, touch 16, flat-footed 12 (+2 size, +4 Dex)
hp 11 (2d8+2)
Fort +4 , Ref +7 , Will +6
DR 5/evil ; Immune electricity, petrification


Speed 20 ft., fly 80 ft. (perfect)
Melee slam +1 (1d2-3)
Space 2-1/2 ft. , Reach 0 ft.
Special Attacks Desna's glare
Spell-Like Abilities (CL 4th)
At will - dancing lights, daze (DC 15), detect magic, ghost sound (DC 15), prestidigitation, summon instrument, tongues, ventriloquism (DC 16)
3/day - cure light wounds, lesser confusion (DC 16), silent image (DC 16)


Str 5 , Dex 19 , Con 12 , Int 15 , Wis 17 , Cha 21
Base Atk +2 ; Grapple -9
Feats Improved Initiative
Skills Bluff +10, Diplomacy +7, Hide +17, Knowledge (any two) +7, Listen +8, Perform (any two) +10, Spellcraft +7, Spot +8, Tumble +9
SQ Desna's blessing, traveler's friend


Environment any
Organization solitary, band (2-6), or company (7-24 swarms)
Treasure none
Advancement by character class; Favored Class bard
Level Adjustment +3

Special Abilities

Desna’s Blessing (Su) Favored of the goddess of travel, lyrakien are constantly affected by the spell freedom of movement and radiate a magic circle against evil (caster level 4th).

Desna’s Glare (Su) As a standard action, lyrakien can momentarily tap into the divine radiance that surrounds their goddess, unleashing a blast of holy starlight to affect the area around them. All creatures within 5 feet of the lyrakien are affected by this ability and take 1d4 points of damage +1 point for each step their alignment deviates from Desna’s (chaotic good). For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. Chaotic good creatures are unaffected by this ability.

Traveler’s Friend (Su) The performances and company of a lyrakien ease the burden of travel. Spending a minute listening to a lyrakien’s song (or other performance) removes the effects of exhaustion and fatigue.


Divine musicians and messengers in the service of Desna, lyrakien wander the world aiding travelers, protecting their mistress’s followers, and working the goddess’s will. Whimsical creatures, they delight in fresh sights, new songs, and the simple joy of moving. When called to serve, though, they are staunch enemies of those who would hinder freedom, harm the innocent, or damage places of beauty.

Lyrakien Familiars

Particularly creative priests of Desna who multiclass into classes that provide familiars are sometimes blessed by the company of a lyrakien. Flighty creatures, lyrakien often prove more independent and impulsive than other familiars and might even leave a master who they no longer find interesting or who forsakes the tenets of Desna’s faith. For inspired and pious members of the goddess’s clergy, though, those able to keep the tiny outsiders’ attention by traveling far or performing well, lyrakien can be devoted allies and interpreters of Desna’s will.

A chaotic good arcane spellcaster of 7th-level or higher can gain a lyrakien familiar through the use of the Improved Familiar feat (DMG 200).