Seps, Juvenile SepsThis venomous snake is heavily armored and has unusually large fangs.Juvenile Seps CR 2Source Bestiary 4 pg. 237 XP 600 N Medium magical beast Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +9DefenseAC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural) hp 22 (3d10+6) Fort +5, Ref +4, Will +2OffenseSpeed 20 ft. Melee bite +4 (1d6–1 plus poison) Special Attacks acid blood (2d6, DC 13; see seps), poisonStatisticsStr 8, Dex 13, Con 14, Int 1, Wis 13, Cha 6 Base Atk +3; CMB +2; CMD 13 (can’t be tripped) Feats Improved Initiative, Weapon Finesse Skills Perception +9, Stealth +10; Racial Modifiers +4 Perception, +4 Stealth SQ liquefaction (see seps)Special AbilitiesPoison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 10 rounds; effect 1d4 acid and 1d2 Con damage; cure 2 consecutive saves.DescriptionSepses are born live. A hatchling soon grows up to 7 feet long and weighs 10 pounds.Creatures in "Seps" Category
|