Archives of Nethys

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Hand of the Inheritor

This masculine, golden-skinned angel stands taller than the greatest human champion. His halo is a spinning wheel of blades above his head, and with a gesture it flies to his left arm like a deadly spiked shield, while great wings of brilliant energy manifest from his back.

Hand of the Inheritor CR 15

Source Pathfinder #26: The Sixfold Trial pg. 86
XP 51,200
LG Large outsider (angel, extraplanar, good, lawful)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +28
Aura protective aura


AC 33, touch 14, flat-footed 28 (+5 Dex, +15 natural, +4 shield, -1 size; +4 deflection vs. evil)
hp 207 (18d10+108); regeneration 10 (evil weapons and effects)
Fort +17, Ref +16, Will +13; +4 vs. poison, +4 resistance vs. evil
DR 10/evil; Immune acid, cold, fear, petrification; Resist electricity 10, fire 10; SR 26


Speed 50 ft., fly 150 ft. (good)
Melee +2 longsword +25/+20/+15/+10 (2d6+9), +2 axiomatic holy spiked heavy steel shield +27 (2d6+9)
Space 10 ft., Reach 10 ft.
Spell-Like Abilities (CL 18th)
At will — aid, detect evil, dispel magic, lesser restoration, magic weapon, plane shift (DC 23), remove fear
3/day — burst of glory (Pathfinder Chronicles: Gods and Magic 21), flame strike (DC 21), holy smite (DC 20), mark of justice (DC 20), order’s wrath (DC 20), power word stun, raise dead, see invisibility
1/day — blade barrier (DC 22), greater magic weapon, greater restoration, heal
Paladin Spells Prepared (CL 18th)
4th — death ward, dispel evil (2)
3rd — cure moderate wounds, prayer (2)
2nd — bull’s strength (2), resist energy (3)
1st — cure light wounds (4), divine favor (2)


Str 25, Dex 21, Con 22, Int 22, Wis 24, Cha 23
Base Atk +18; CMB +26; CMD 41
Feats Cleave, Improved Initiative, Improved Shield Bash, Power Attack, Shield Master, Shield Slam, Two-Weapon Fighting, Weapon Focus (longsword), Weapon Focus (spiked shield)
Skills Craft (weaponsmithing) +27, Diplomacy +15, Fly +27, Heal +16, Intimidate +27, Knowledge (arcana) +15, Knowledge (history) +27, Knowledge (nobility) +15, Knowledge (planes) +27, Knowledge (religion) +27, Perception +28, Sense Motive +28, Spellcraft +24, Swim +25
Languages Celestial, Draconic, Infernal; truespeech
SQ lay on hands (15/day, 9d6 hit points, as an 18th-level paladin)
Combat Gear +2 axiomatic holy spiked heavy steel shield


Environment any good-aligned plane
Organization solitary or squad (the Hand plus 2-5 astral devas)
Treasure double (+2 axiomatic holy spiked heavy steel shield)

Special Abilities

Aura of Courage (Su) The Hand of the Inheritor radiates an aura of courage identical to that of an 18th-level paladin.

Protective Aura (Su) Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel’s HD). The defensive benefits from the circle are not included in an angel’s statistics block.

Truespeech (Su) The Hand of the Inheritor can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel’s Hit Dice). This ability is always active.


The Hand of the Inheritor is a warrior angel, first to answer Iomedae’s call whenever she must directly intervene on Golarion. As fast as the greatest angels, he leads the charge when her celestial armies must go to war. A veteran of countless sorties into the Abyss, the Hand fights with a song of battle on his lips and unbreakable courage in his heart. He looks like a tall, golden-skinned angel with a halo of sword-like blades, which he can also wear on his arm like a spiked shield. He may manifest or hide a pair of feathered wings at will, which may be any color, though he does not actually need them to fly.

The Hand is not a diplomatic angel, and Iomedae rarely calls upon him when the situation requires someone willing to mince words. He once served the Empyreal Lord Ragathiel (at which time he was called the Hand of Vengeance) but asked to serve Iomedae after Aroden died, as she needed a hero to be her champion.