Gnoll, Gnoll WardenGnoll Warden CR 10Source Monster Codex pg. 95 XP 9,600 Gnoll ranger (skirmisher) 9 (Pathfinder RPG Advanced Player’s Guide 128) CE Medium humanoid (gnoll) Init +3; Senses darkvision 60 ft.; Perception +15DefenseAC 22, touch 14, flat-footed 18 (+6 armor, +3 Dex, +1 dodge, +2 natural) hp 89 (11 HD; 2d8+9d10+31) Fort +13, Ref +11, Will +6 Defensive Abilities evasionOffenseSpeed 20 ft. Melee +1 scimitar +15/+10 (1d6+5/18–20) Ranged +1 composite longbow +15/+10 (1d8+5/×3) Special Attacks combat style (archery), favored enemy (dwarves +2, humans +4), hunter’s tricks 5/day (aiding attack, hateful attack, trick shot)StatisticsStr 18, Dex 17, Con 15, Int 10, Wis 13, Cha 6 Base Atk +10; CMB +14; CMD 28 Feats Dodge, Endurance, Manyshot, Mobility, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Weapon Focus (longbow) Skills Acrobatics +11 (+7 when jumping), Climb +15, Heal +7, Perception +15, Stealth +14, Survival +15 Languages Gnoll SQ favored terrain (desert +4, jungle +2), hunter’s bond (companions), swift tracker, track +4, wild empathy +7, woodland stride Combat Gear potion of invisibility, alchemist’s fire (2); Other Gear +1 scale mail, +1 composite longbow (+4 Str) with 20 arrows, +1 scimitar, amulet of natural armor +1, cloak of resistance +2, 94 gpEcologyEnvironment warm plains or desertDescriptionThe warden often serves as a gnoll pack’s forward scout, tracking prey and wearing it down with pursuit before her packmates swoop in to attack.Creatures in "Gnoll" Category
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