Gnoll, Gnoll PacklordGnoll Packlord CR 9Source Monster Codex pg. 94 XP 6,400 Gnoll barbarian (pack rager) 8 (see page 92) CE Medium humanoid (gnoll) Init +1; Senses darkvision 60 ft.; Perception +10DefenseAC 18, touch 9, flat-footed 17 (+7 armor, +1 Dex, +2 natural, –2 rage) hp 124 (10 HD; 2d8+8d12+58) Fort +16, Ref +5, Will +7 Defensive Abilities improved uncanny dodge, trap sense +2; DR 1/—OffenseSpeed 30 ft. Melee +1 falchion +17/+12 (2d4+11/18–20), bite +11 (1d6+3) or bite +16 (1d6+10) Ranged mwk javelin +11/+6 (1d6+7) Special Attacks rage (21 rounds/day), rage powers (quick reflexes, swift foot +5 feet), raging tactician (30 ft.)TacticsBase Statistics When she’s not raging, the barbarian’s statistics are AC 20, touch 11, flat-footed 19; hp 104; Fort +14, Will +5; Melee +1 falchion +15/+10 (2d4+8/18–20); Ranged mwk javelin +11/+6 (1d6+5) ; Str 20, Con 17; CMB +14, CMD 25.StatisticsStr 24, Dex 13, Con 21, Int 8, Wis 12, Cha 6 Base Atk +9; CMB +16; CMD 25 Feats Cleave, Disarm Partner, Improved Disarm Partner, Power Attack, Snapping Flank, Snapping Jaws, Step Up Skills Acrobatics +11, Perception +10, Survival +14 Languages Gnoll SQ fast movement Combat Gear alchemist’s fire; Other Gear +1 breastplate, +1 falchion, mwk javelin, amulet of natural armor +1, cloak of resistance +2, 4 gpEcologyEnvironment warm plains or desertDescriptionGnoll barbarians feed off one another’s rage, and use pack tactics to savage their enemies.Creatures in "Gnoll" Category
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