Gnoll, Gnoll LieutenantGnoll Lieutenant CR 6Source Monster Codex pg. 96 XP 2,400 Gnoll fighter 5 CE Medium humanoid (gnoll) Init +1; Senses darkvision 60 ft.; Perception +0DefenseAC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +1 natural, +1 shield) hp 55 (7 HD; 2d8+5d10+19) Fort +10, Ref +3, Will +2 (+1 vs. fear) Defensive Abilities bravery +1OffenseSpeed 20 ft. Melee +1 scorpion whip +14/+9 (1d4 +9) Ranged mwk javelin +8/+3 (1d6+5) Special Attacks weapon training (flails +1)TacticsDuring Combat The gnoll lieutenant demoralizes foes and lashes out with his scorpion whip from a distance.StatisticsStr 20, Dex 12, Con 15, Int 6, Wis 10, Cha 12 Base Atk +6; CMB +11; CMD 22 Feats Dazzling Display, Exotic Weapon Proficiency (whip), Improved Whip MasteryUC, Intimidating Prowess, Power Attack, Weapon Focus (whip), Whip MasteryUC Skills Intimidate +16 Languages Gnoll SQ armor training 1 Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, alchemist’s fire (3), thunderstones (2); Other Gear mwk splint mail, mwk light steel shield, +1 scorpion whipUE, mwk javelin, cloak of resistance +1, 15 gpEcologyEnvironment warm plains or desertDescriptionGnoll lieutenants use intimidation and the crack of their scorpion whips to push lesser members of the pack into battle and to demoralize their enemies.Creatures in "Gnoll" Category
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