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Gillman

A handsome, well-formed man walks out of the waves, the gill slits on the side of his neck flexing.

Gillman CR 1/3

Source Inner Sea World Guide pg. 310
XP 135
Gillman warrior 1
N Medium humanoid (aquatic)
Init +1; Senses Perception +2

Defense

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 6 (1d10+1)
Fort +3, Ref +1, Will -1; +2 vs. enchantment
Weaknesses water dependent

Offense

Speed 30 ft., swim 30 ft.
Melee spear +2 (1d8+1)
Ranged light crossbow +2 (1d8+1/x3)

Statistics

Str 12, Dex 13, Con 13, Int 9, Wis 8, Cha 10
Base Atk +1; CMB +2; CMD 13
Feats Skill Focus (Perception)
Skills Perception +2, Swim +13
Languages Aboleth, Common
SQ amphibious

Ecology

Environment temperate ocean
Organization solitary, patrol (2-6), band (6-10 plus 1 lieutenant of 3rd level), company (11-60 plus 3 lieutenants of 3rd level, 2 commands of 5th level, 1 commodore of 7th level, and 3-12 squids)
Treasure NPC gear (trident, light crossbow with 10 bolts, other treasure)

Special Abilities

Enchantment Resistance (Ex) Gillmen gain a +2 racial saving throw bonus against non-aboleth enchantment spells and effects, but take a –2 penalty on such saving throws against aboleth sources.

Water Dependent (Ex) A gillman’s body requires constant submersion in fresh or salt water. Gillmen who spend more than 1 day without fully submerging themselves in water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours.

Description

The enigmatic and reclusive gillmen (known to some as “Low Azlanti”) are the aquatic descendants of the vanished Azlanti race. When Earthfall struck Golarion and the continent of Azlant was shattered, most of the Azlanti dwelling died in the fires or drowned in the waves. Yet a number found succor with their undersea aboleth enemies. For reasons that remain unknown to this day (but which surely have nothing to do with compassion), the aboleths rescued a small fraction of these drowning humans, warping their flesh to help them survive in the aboleths’ uncontested undersea realm. Yet with that action, the aboleths seemed to lose interest, and in the thousands of years that followed, the gillmen formed a society of their own.

Physically, gillmen resemble their ancient ancestors, with expressive brows, pale skin, dark hair, and bright purple eyes. Three slim gills mark each side of their necks, near the shoulder, but they are close enough in appearance to humans that they can pass as such (for a time) without fear of detection.

Creatures in "Gillman" Category

NameCR
Awakened Agent11
Gillman1/3
Ship Scavenger5
Squall Seer9
Wet-House Emissary7