Gnoll, Eye of LamashtuEye of Lamashtu CR 5Source Monster Codex pg. 97 XP 1,600 Gnoll cleric of Lamashtu 4 CE Medium humanoid (gnoll) Init +1; Senses darkvision 60 ft.; Perception +3DefenseAC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 natural) hp 31 (6d8+4) Fort +7, Ref +2, Will +7OffenseSpeed 20 ft. Melee mwk falchion +8 (2d4+4/18–20) Ranged javelin +5 (1d6+3) Special Attacks channel negative energy 6/day (DC 15, 2d6) Spell-Like Abilities (CL 4th; concentration +7) 6/day—copycat (4 rounds), strength surge (+2) Cleric Spells Prepared (CL 4th; concentration +7) 2nd—death knell (DC 15), dread boltUM (DC 15), hold person (DC 15), invisibilityD 1st—bane (DC 14), doom (DC 14), enlarge personD (DC 14), entropic shield, ray of sickeningUM (DC 14) 0 (at will)—bleed (DC 13), guidance, resistance, stabilize D domain spell; Domains Strength, TrickeryStatisticsStr 17, Dex 12, Con 10, Int 8, Wis 16, Cha 12 Base Atk +4; CMB +7; CMD 18 Feats Combat Casting, Extra Channel, Improved Channel Skills Spellcraft +8 Languages Gnoll Combat Gear potion of cure light wounds, wand of cure light wounds (50 charges), alchemist’s fire (2); Other Gear mwk scale mail, javelins (2), mwk falchion, amulet of natural armor +1, 33 gpEcologyEnvironment warm plains or desertDescriptionGnolls revere Lamashtu above all other gods.Creatures in "Gnoll" Category
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