Gnoll, Chosen of LamashtuChosen of Lamashtu CR 12Source Monster Codex pg. 98 XP 19,200 Gnoll cleric of Lamashtu 11 CE Medium humanoid (gnoll) Init –1; Senses darkvision 60 ft.; Perception +8DefenseAC 22, touch 10, flat-footed 22 (+10 armor, +1 deflection, –1 Dex, +2 natural) hp 95 (13d8+37) Fort +13, Ref +3, Will +13 DR 10/adamantine (110 hp)OffenseSpeed 20 ft. Melee +1 falchion +15/+10 (2d4+7/18–20), +1 spear +14/+9 (1d8+5/×3) Ranged +1 spear +9 (1d8+5/×3) Special Attacks channel negative energy 7/day (DC 17, 6d6), might of the gods (+11, 11 rounds/day), scythe of evil (5 rounds, 1/day) Spell-Like Abilities (CL 11th; concentration +14) 6/day—strength surge (+5), touch of evil (5 rounds) Cleric Spells Prepared (CL 11th; concentration +14) 6th—stoneskinD, summon monster VI 5th—breath of life, righteous mightD, slay living (DC 18) 4th—confusion (DC 17), divine power, freedom of movement, unholy blightD (DC 17) 3rd—bestow curse (DC 16), blindness (DC 16), cure serious wounds, magic vestmentD, vision of hellUM (DC 16), wind wall 2nd—aid, blinding rayARG (DC 15), bull’s strengthD, death knell (DC 15), hold person (DC 15), sound burst (DC 15) 1st—cause fear (DC 14), enlarge person (DC 14), entropic shield, forbid actionUM (DC 14), murderous commandUM (DC 14), protection from goodD 0 (at will)—bleed (DC 13), detect magic, read magic, stabilize D domain spell; Domains Evil, StrengthTacticsBefore Combat The gnoll casts magic vestment on an ally’s armor or shield and stoneskin on herself. During Combat The gnoll provides more allies for her pack with summon monster VI, then uses her spells to empower her allies as they head into combat.StatisticsStr 18, Dex 8, Con 14, Int 8, Wis 16, Cha 14 Base Atk +9; CMB +13; CMD 23 Feats Cleave, Combat Casting, Extra Channel, Iron Will, Power Attack, Selective Channeling, Weapon Focus (falchion) Skills Perception +8, Spellcraft +10 Languages Gnoll Combat Gear wand of cure moderate wounds (20 charges); Other Gear +2 chainmail, +1 falchion, +1 spear, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, silver holy symbol, granite and diamond dust (worth 750 gp), 448 gpEcologyEnvironment warm plains or desertDescriptionThe chosen of Lamashtu are seen as the living representatives of the Mother of Monsters, and are both feared and revered by their packmates. In many cases, these powerful clerics are alphas, though even when they’re not, they still hold prominent positions, typically as second-in-command.
Gnoll religion focuses on Lamashtu. Gnoll clerics, who are almost always female, oversee gory rituals and sacrifices in the goddess’s name. They believe unholy magic should not be wasted on everyday things, but that warfare is worthy of such blessings. Clerics attend the births of litters and other momentous events, as well as passing down stories to the young, though a cleric of high position might force lesser clerics to perform such duties.Creatures in "Gnoll" Category
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