All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules

Agathion, Cervinal

Beneath a crown of antlers, this centaurlike creature blends the upper body of a humanoid with the lower body of a majestic elk.

Cervinal CR 17

Source Bestiary 5 pg. 12, Chronicle of the Righteous pg. 58
XP 102,400
NG Large outsider (agathion, extraplanar, good)
Init +5; Senses darkvision 60 ft., detect scrying, low-light vision, see invisibility; Perception +31


AC 32, touch 15, flat-footed 26 (+5 Dex, +1 dodge, +17 natural, -1 size)
hp 283 (21d10+168)
Fort +20, Ref +14, Will +19; +4 vs. poison
DR 10/evil and silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 28


Speed 50 ft.; gallop
Melee 2 slams +30 (1d6+10), 2 hooves +25 (2d6+5)
Ranged +3 composite longbow +29/+24/+19/+14 (1d8+13/×3)
Space 10 ft., Reach 5 ft.
Special Attacks powerful charge (gore, 2d8+15 plus stagger)
Spell-Like Abilities (CL 20th; concentration +24)
Constant—detect scrying, see invisibility, speak with animals
At will—discern lies, freedom of movement, greater teleport (self plus 50 lbs. of objects only), invisibility purge, light, message
5/day—clairaudience/clairvoyance, cure critical wounds, dismissal (DC 18), dispel magic
3/day—breath of life, mass bull’s strength, plane shift (DC 19)
1/day—discern location, greater scrying (DC 21)


Str 31, Dex 20, Con 26, Int 19, Wis 24, Cha 19
Base Atk +21; CMB +32; CMD 48 (52 vs. trip)
Feats Combat Casting, Combat Reflexes, Deadly Aim, Dodge, Lightning Reflexes, Manyshot, Mobility, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (composite longbow)
Skills Acrobatics +29, Climb +31, Diplomacy +28, Intimidate +25, Knowledge (arcana, nature, planes) +28, Perception +31, Stealth +25, Survival +28
Languages Celestial, Draconic, Infernal; speak with animals; truespeech
SQ lay on hands (10d6, 14/day, as a 20th-level paladin), undersized weapons


Environment any land (Nirvana)
Organization solitary, collective (2-3), or herd (4-6)
Treasure double (+3 composite longbow [+10 Str], other treasure)

Special Abilities

Gallop (Ex) When a cervinal uses a full-round action to run, it can move up to six times its speed.

Stagger (Ex) Any creature that takes damage from a cervinal’s powerful charge attack must succeed at a DC 28 Fortitude save or be staggered for 1 round. The save DC is Constitution-based.


Cervinals stand proud and regal at the head of Nirvana’s agathion forces. Sometimes termed the "knights" of the agathions, cervinals have gained a reputation for their battle prowess, noble natures, and admirable wisdom, as well as their fearlessness and willingness to lead from the front. They stand almost 11 feet tall, though part of that height is their magnificent racks of antlers, which can measure up to 4 feet across. These antlers gleam as if forged from beaten bronze, and a fine fuzz of downy gold covers their entire bodies, particularly along the shoulders and neck. Cervinals from the more frigid regions of Nirvana sport an entire coat of chestnut fur up their chests and shoulders.

Creatures in "Agathion" Category

Bishop Agathion4


Source Bestiary 2 pg. 15
Agathions are a race of beast-aspect outsiders native to the plane of Nirvana, a realm of pure good unconcerned with the dogma of law (represented by Heaven) or chaos (represented by Elysium). Though Nirvana is a place of rest where blessed souls seek enlightenment, agathions are aggressive and interventionist in the mortal world when it comes to dealing with evil. Created from the souls of good mortals who have managed to achieve the enlightenment they sought in life (or in some cases, after death), agathions embody the principles of a peaceable kingdom while marshaling their strength to defend that kingdom from any who would despoil it. Because they strike an ethical balance between the chaotic, fey-like azatas and the lawful, rigid process of the archons, agathions are often liaisons between the celestial races, soothing hot tempers and working toward mutual goals of vanquishing evil and protecting good.

All agathions have an animal-like aspect. Some are more humanoid in appearance, while others spend their entire existence in a form nearly identical to that of a true animal. Each type of agathion serves a particular role in Nirvana, and their duties on other planes echo these responsibilities: leonals watch over Nirvana's portals and have a guardian-like aspect in other worlds, draconals carry the wisdom of the ages and observe and guide exceptional mortals, vulpinals are bards and messengers and bear important news to celestial generals and mortal heroes, and so on. Agathions are proud of their feral aspects and don't take kindly to the suggestion that they are cursed folk like lycanthropes or nothing more than magical talking beasts. Every agathion was once a mortal who aspired to goodness and was rewarded in the afterlife with a form suiting her talents and personality; suggesting that an agathion's form is a kind of punishment is a terrible insult.

The following pages describe only a few of the best-known kinds of agathions, but other types exist, corresponding to other conventional animals (bears, dinosaurs, fish, wolves, and so on), with a few having shapes that resemble insects (particularly beetles, butterflies, and mantises); a handful resemble stranger creatures (such as basilisks and owlbears) or unique “animals” native to extreme environments on distant worlds. Certain animals, particularly those associated with scavenging activities (such as hyenas, buzzards, or jackals) or parasitism (like lampreys or ticks) specifically do not have agathions associated with them—these animals are not intrinsically evil, but their habits and ecological niches are far from the noble and proud traditions that most of the souls who seek enlightenment upon Nirvana would associate with themselves.

Individual agathions may be male or female, but they do not reproduce among their own kind—every agathion is a unique individual made from the soul of a good mortal. This does not prevent them from falling in love or having affairs with mortals, and a few aasimar and celestial sorcerer bloodlines derive from past contact with agathions, particularly among communities not averse to anthropomorphic humanoids. Indeed, many mythologies tie numerous races of this kind to the inevitable result of human tribes forming strong emotional attachments to visiting agathions.

Agathions speak Celestial, Draconic, and Infernal, though they can communicate with any intelligent creature because of their truespeech ability. They can also communicate with animals using a similar, silent ability. Even the weakest agathion is able to heal itself or others using a power similar to a paladin's ability to lay on hands. All agathions have a number of similar traits, as detailed in Appendix 3 of this book.

Agathions serving a particular deity or empyreal lord may have additional abilities depending on the role their deity assigns them. For example, a cetaceal serving a goddess of volcanic islands may be able to change shape into a more human-like form to walk on land, and may be immune to fire to tolerate and tend to the life-rich thermal vents at the ocean floor.

Agathion Leaders

Though agathions lack an organized hierarchy, each type of agathion has a few individuals invested with power by the gods of Nirvana or the plane itself. Common agathions look to these exceptional examples for leadership, wisdom, and inspiration; these enlightened folk do not openly claim any responsibilities or rank over their fellows, but welcome the obligations this added power places upon them and do not deny their status or shirk their duties. Part of a category of powerful outsiders known collectively as empyreal lords, these leaders are often significantly larger than common agathions (up to double the normal size, in some cases), and have unusual coloration (such as iron-gray fur) or unique sensory manifestations associated with their presence (such as illusory birds, a constant melody, the scent of oranges, or a calming aura). No agathion fails to recognize their presence when not disguised. Agathion leaders can serve as heralds for deities, although they tend not to encourage religions based on their teachings. The following is but a selection of notable agathion leaders.

Chavod Broken-Spear (cetaceal)
Kelumarion the King Over the Mountain (leonal)
Korada of the Dream Lotus (avoral)
Lady Taramyth the Singing Flame (vulpinal)
Sixlife the Violet Fury (silvanshee)
Walks with Golden Stars (draconal)