Nightmare, CauchemarThis towering, burning equine stands upon smoking hooves. Hellfire shimmers in its hateful eyes.Cauchemar CR 11Source Pathfinder RPG Bestiary pg. 216 XP 12,800 NE Huge outsider (evil, extraplanar) Init +6; Senses darkvision 60 ft.; Perception +22DefenseAC 26, touch 10, flat-footed 24 (+2 Dex, +16 natural, –2 size) hp 147 (14d10+70) Fort +14, Ref +11, Will +7OffenseSpeed 40 ft., fly 90 ft. (good) Melee bite +22 (2d6+10), 2 hooves +17 (2d6+5 plus 1d6 fire) Space 15 ft., Reach 10 ft. Special Attacks smoke (DC 22) Spell-Like Abilities (CL 15th) 1/hour (self plus 1 rider only)—ethereal jaunt, plane shiftStatisticsStr 31, Dex 15, Con 21, Int 16, Wis 12, Cha 12 Base Atk +14; CMB +26; CMD 38 (42 vs. trip) Feats Alertness, Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack, Run Skills Acrobatics +19, Bluff +18, Fly +19, Intimidate +18, Knowledge (arcana, planes) +20, Perception +22, Sense Motive +22, Stealth +11 Languages Abyssal, InfernalEcologyEnvironment any (Abaddon) Organization solitary Treasure none
Nightmares are flaming harbingers of death. They allow only the most evil of creatures to ride them, and are never mere mounts, but rather willing partners in destruction.
The cauchemar is a more dangerous variant of the nightmare, particularly valued for its ability to enter the Ethereal Plane with its rider in addition to being able to use plane shift to invade other realities.Creatures in "Nightmare" Category
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