Tsukumogami, BoroborotonBoroboroton CR 5Source Bestiary 5 pg. 252 XP 1,600 NE Medium outsider (kami, native) Init +2; Senses darkvision 60 ft., low-light vision; Perception +9DefenseAC 19, touch 13, flat-footed 16 (+2 Dex, +1 dodge, +6 natural) hp 48 (3d10+32); fast healing 5 Fort +5, Ref +5, Will +6 Defensive Abilities hardness 5; Immune construct traits,
petrification, polymorph; Resist acid 10, electricity 10, fire 10OffenseSpeed 30 ft. Melee 2 slams +8 (1d8+4 plus grab) Special Attacks constrict (1d8+4) Spell-Like Abilities (CL 3rd; concentration +5) At will—decrepit disguise (self only), ghost sound,
invisibility (self only), levitate, mending, quintessence
(self only), silent image, ventriloquismStatisticsStr 18, Dex 14, Con 19, Int 15, Wis 17, Cha 14 Base Atk +3; CMB +7 (+11 grapple); CMD 20 Feats Dodge, Weapon Focus (slam) Skills Bluff +8, Craft (cloth) +8, Disguise +8, Knowledge
(history) +8, Perception +9, Sense Motive +9, Sleight of
Hand +8, Stealth +8 Languages Common; telepathy 100 ft. SQ construction points (grab, constrict), freeze, merge with
ward, ward (100-year-old sleeping mat)EcologyEnvironment any Organization solitary or party (1 plus 5–20 other
tsukumogami) Treasure noneDescriptionBoroborotons are the tsukumogami of tattered
old sleeping mats, abandoned and neglected
by their owners. Boroborotons are starved for
affection and often wander the night in search
of companionship, ideally from humanoids like
those who created them. When a creature rejects
a boroboroton’s offer of friendship, however, the
boroboroton often responds murderously,
twining around its victim’s head and neck to
strangle her. A boroboroton lives on a razor’s
edge, where redemption into a more stable
kami or a transformation into an oni are both
possible, depending on how others treat it.Creatures in "Tsukumogami" CategorySource Bestiary 5 pg. 252
When an object reaches the 100-year anniversary of its crafting, sometimes it forms an amalgam with a kami, creating a creature known as a tsukumogami. Tsukumogami run the gamut in personality, outlook, and function. Objects that are well kept and cared for often form curious and helpful tsukumogami. Most commonly, tsukumogami are mischievous and frightening but not actually malign. Tsukumogami formed from objects that have been abandoned, neglected, or misused are dangerous both to the humans around and to themselves, as their uncontrolled rage might eventually transform them into oni.
Creating a TsukumogamiTsukumogami is an acquired template that can be added to any <%MONSTER%Animated Object">animated object (referred to hereafter as the base creature). A tsukumogami retains all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: Base creature’s CR + 2.
Alignment: Any.
Type: The creature’s type changes to outsider (kami, native). Tsukumogami have good Reflex and Will saves, so increase the base creature’s Reflex and Will saves to 2 + 1/2 its Hit Dice + the relevant ability modifier.
Armor Class: A tsukumogami’s natural armor bonus increases by 2.
Hit Dice: Retain the base creature’s construct bonus hit points from size (if any). As outsiders, tsukumogami gain bonus hit points from high Constitution scores.
Spell-Like Abilities: Tsukumogami gain spell-like abilities based on their size, usable at will. The caster level is equal to the tsukumogami’s Hit Dice.
Special Qualities and Defensive Abilities: Because it grows additional features such as a tongue, arms, or legs, a tsukumogami gains the additional attack animated object quality without spending Construction Points, and all its attacks increase their damage dice by one step. A tsukumogami can gain 10 bonus hit points as an additional option costing 1 CP. It gains the freeze special quality. As kami, tsukumogami gain immunity to petrification and polymorph effects; resist acid 10, electricity 10, and fire 10; telepathy 100 feet; fast healing 5; merge with ward; and ward. Though a tsukumogami loses its construct type, it keeps its hardness, low-light vision, and all its construct immunities. It can still be affected by spells that affect objects or constructs. A tsukumogami is always merged with its ward, and unlike most kami, it forms an amalgam with its ward, so it can move and communicate while merged.
Ability Scores: A tsukumogami has a 15 Intelligence, 17 Wisdom, and 14 Charisma. A Medium tsukumogami receives a +4 bonus to Strength, a +4 bonus to Dexterity, and a Constitution score of 19. These ability scores are adjusted for size.
Skills: A tsukumogami has a number of skill points per racial Hit Die equal to 6 + its Intelligence modifier. Its racial class skills are the base outsider class skills plus Disguise, Knowledge (history), Perform (any one), and Sleight of Hand.
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