Megafauna, ArchelonThe shell of this immense sea turtle easily spans 12 feet in length. Its narrow head ends in a hooked beak.Archelon CR 5Source Bestiary 3 pg. 192 XP 1,600 N Huge animal Init +5; Senses low-light vision, scent; Perception +10DefenseAC 19, touch 9, flat-footed 18 (+10 armor, +1 Dex, –2 size) hp 59 (7d8+28) Fort +9, Ref +6, Will +5OffenseSpeed 15 ft., swim 50 ft. Melee bite +10 (2d8+9) Space 15 ft., Reach 10 ft. Special Attacks capsize (DC 25)StatisticsStr 22, Dex 13, Con 19, Int 2, Wis 12, Cha 6 Base Atk +5; CMB +13; CMD 24 (28 vs. trip) Feats Improved Initiative, Iron Will, Lunge, Weapon Focus (bite) Skills Perception +10, Swim +18 SQ hold breathEcologyEnvironment warm or temperate water or coastlines Organization solitary or bale (2–6) Treasure noneDescriptionAn ancient relative of the smaller leatherback sea turtle, the archelon can grow up to 13 feet long and 16 feet from flipper to flipper. Weighing as much as 5,000 pounds, the archelon has an exceedingly powerful bite, and doesn’t hesitate to use it to deter aquatic nuisances.
Like other sea turtles, female archelons come ashore to lay and bury their eggs in sandy beaches, preferably facing deep water and without coral reefs. Once done, they return to the sea, leaving their eggs defenseless.
These creatures are often used by coastal tribes as guardians and escorts from island to island. Aquatic creatures, particularly locathah, often use them as beasts of burden, but their relatively slow swim speed makes them poor mounts.Creatures in "Megafauna" CategorySource Pathfinder RPG Bestiary pg. 186
|