Mortic, AngheuvoreThis pale, gray-skinned elf has a gangly frame and an overlarge jaw. Its lips are spattered with blood.Angheuvore CR 2Source Pathfinder #139: The Dead Road pg. 86 XP 600 NE Medium humanoid (elf, mortic) Init +2; Senses carrion sense, darkvision 60 ft., low-light vision; Perception +5DefenseAC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 natural) hp 19 (3d8+6) Fort +5, Ref +3, Will +2; +4 vs. mind-affecting effects Defensive Abilities death gasp, flesh consumption, negative energy affinity Weaknesses vulnerable to consecrationOffenseSpeed 30 ft. Melee morningstar +4 (1d8+2), bite –1 (1d4+1) or bite +4 (1d4+3) Ranged light crossbow +4 (1d8/19–20) Special Attacks paralytic salivaStatisticsStr 14, Dex 15, Con 14, Int 13, Wis 12, Cha 11 Base Atk +2; CMB +4; CMD 16 Feats Blind-Fight, Combat Reflexes Skills Climb +6, Intimidate +6, Perception +5, Stealth +8, Survival +5 Languages Common, Elven SQ unliving natureEcologyEnvironment any Organization solitary, pair, or gang (3-8) Treasure standard (leather armor, morningstar, light crossbow with 10 bolts, other treasure)Special AbilitiesCarrion Sense (Ex) Angheuvores gain the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points).
Flesh Consumption (Ex) If an angheuvore consumes at least 1 pound of humanoid flesh, it gains a number of temporary hit points equal to double its Hit Dice for 24 hours. These temporary hit points stack with other sources of temporary hit points, but not with other uses of this ability.
Paralytic Saliva (Su) Three times per day, as an immediate action an angheuvore can affect a living creature it bites with paralytic saliva. An affected creature is paralyzed for 1 round unless it succeeds at a DC 13 Fortitude save. Elves are immune to this effect. The save DC is Constitution-based.DescriptionThe connection between elves and ghouls is not clearly understood; elves are resistant to ghouls' paralyzing touch, but not the disease that transforms humanoids into ghouls. Angheuvore mortics, or “half-ghouls,” are lanky, pallid creatures with an insatiable hunger for flesh. They have the long ears and featureless, dark eyes characteristic of elves but have a larger jaw filled with sharp teeth. Born from elven parents afflicted with ghoul fever or otherwise subjected to necromantic energies, angheuvores are often shunned as children due to their appetites. They typically grow up on their own or among degenerate communities of other angheuvores. Never fully satisfied without a belly full of humanoid flesh, angheuvores lurk at the edges of civilization looking for opportunities to sate their appetites. Some angheuvores keep other humanoids as prisoners to feast upon at their leisure, and the victims in these “larders” live in constant fear of becoming the next meal. Angheuvores living within humanoid communities often keep a low profile by subsisting on corpses and frequently work as gravediggers, morticians, or physicians.
Like elves, angheuvores are long lived, often drifting from community to community for centuries. They share an appreciation for art, although angheuvore aesthetics are often unpleasant to other humanoids, as they predominantly center on the look and smell of blood, flesh, and organs. Unlike elves, angheuvores aren't particularly patient and don't take any particular care to live in harmony with their surroundings.
Angheuvores and ghouls get along reasonably well, and they often share hunting territory or even coexist in the same isolated communities. Angheuvores enjoy the elven immunity to the ghouls' paralyzing toxin, but angheuvores are as susceptible to ghoul fever as any other humanoid, and can become infected via infighting or even by sharing food. An angheuvore who dies from ghoul fever always putrefies and rises as a ghast. These ghasts retain their memories and any class levels acquired by the angheuvore; the transition from living to undead is not as jarring a step for an angheuvore.
Angheuvores are typically 6 feet tall and weigh about 125 pounds.Creatures in "Mortic" CategorySource Pathfinder #139: The Dead Road pg. 86 Mortics are humanoids afflicted with the physiology and appetites of undead. All mortics are pulled between two worlds: as living humanoids, they crave community and friendship, but their necromantic nature forces them to indulge in inhuman hungers and commit violence against the living. As a result, most mortics lurk at the edge of civilization or isolate themselves with others of their own kind. Although living creatures, mortics can suspend their living processes temporarily, becoming more like undead.
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