Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules

Dragon (Planar, Havoc)

Source Bestiary 6 pg. 100
Planar dragons originate in the outer Planes, but migrate via portals or other methods to the Material Plane. There, they reshape their lairs to reflect their home planes.

Age Categories

Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.

Age Category Age in Years CR Size Hit Dice Natural Armor Breath Weapon
1 Wyrmling0–5BaseBaseBaseBaseBase
2 Very young6–15Base + 2Base + 1Base + 2Base + 3Base × 2
3 Young16–25Base + 4Base + 2Base + 4Base + 6Base × 3
4 Juvenile26–50Base + 5Base + 2Base + 6Base + 9Base × 4
5 Young adult51–100Base + 7Base + 3Base + 8Base + 12Base × 5
6 Adult101–200Base + 8Base + 3Base + 10Base + 15Base × 6
7 Mature adult201–400Base + 9Base + 3Base + 12Base + 18Base × 7
8 Old401–600Base + 11Base + 4Base + 14Base + 21Base × 8
9 Very old601–800Base + 12Base + 4Base + 16Base + 24Base × 9
10 Ancient801–1,000Base + 13Base + 4Base + 18Base + 27Base × 10
11 Wyrm1,001–1,200Base + 14Base + 4Base + 20Base + 30Base × 11
12 Great wyrm1,201+Base + 16Base + 5Base + 22Base + 33Base × 12

Age Category: This is the age category's name.
Age in Years: This is the dragon's actual age.
CR: This column modifies the dragon's base CR.
Size: This shows how many size categories by which to increase the dragon's base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table.
Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table).
Natural Armor: This shows by what amount the dragon's base natural armor bonus increases with each age category.
Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).

Age Category Str Dex Con Int Wis Chr
1 WyrmlingBaseBaseBaseBaseBaseBase
2 Very youngBase + 4Base – 2Base + 2Base + 2Base + 2Base + 2
3 YoungBase + 8Base – 2Base + 4Base + 2Base + 2Base + 2
4 JuvenileBase + 10Base – 2Base + 6Base + 4Base + 4Base + 4
5 Young adultBase + 12Base – 4Base + 6Base + 4Base + 4Base + 4
6 AdultBase + 14Base – 4Base + 8Base + 6Base + 6Base + 6
7 Mature adultBase + 16Base – 4Base + 8Base + 6Base + 6Base + 6
8 OldBase + 18Base – 6Base + 10Base + 8Base + 8Base + 8
9 Very oldBase + 20Base – 6Base + 10Base + 8Base + 8Base + 8
10 AncientBase + 22Base – 6Base + 12Base + 10Base + 10Base + 10
11 WyrmBase + 24Base – 8Base + 12Base + 10Base + 10Base + 10
12 Great wyrmBase + 26Base – 8Base + 14Base + 12Base + 12Base + 12


The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates that a dragon of that size does not possess that natural attack). Other abilities described here are gained by dragons when they reach a specific age category.

Size Fly Speed (maneuverability) 1 Bite 2 Claws 2 Wings 1 Tail Slap 1 Crush 1 Tail Sweep Breath Weapon
Line Cone
Tiny100 ft. (average)1d41d330 ft.15 ft.
Small150 ft. (average)1d61d440 ft.20 ft.
Medium150 ft. (average)1d81d61d460 ft.30 ft.
Large200 ft. (poor)2d61d81d61d880 ft.40 ft.
Huge200 ft. (poor)2d82d61d82d62d8100 ft.50 ft.
Gargantuan250 ft. (clumsy)4d62d82d62d84d62d6120 ft.60 ft.
Colossal250 ft. (clumsy)4d84d62d84d64d82d8140 ft.70 ft.

Fly Speed: A dragon's fly speed increases as indicated, according to its size.
Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).
Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus.
Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus.
Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules).
Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus.
Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon).
Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.

Additional Dragon Rules

Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.
Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the Universal Monster Rules.
Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description.
Planar Infusion (Su): a juvenile or older planar dragon can influence its surroundings as full-round action, causing an area with a radius of 30 feet x the dragon's age category number to be treated as an extension of its home plane. This imposes that plane's strong alignment traits and grants the plane's enhanced and impeded magic traits, affects whether a creature is treated as native or extraplanar for the purpose of spells like dismissal and creates minor sensory effects evoking that plane. This effect is immobile and lasts for 10 days or until the dragon dies or uses this ability again.
Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR.
Spells: A planar dragon knows and casts spells as per an oracle of the level indicated in its specific description. Its caster level depends on its age, as given for each type.

Havoc Dragon

CG dragon (chaotic, extraplanar, good)

Base Statistics

CR 8; Size Small; Hit Dice 10d12
Speed 60 ft.
Natural Armor +7; Breath Weapon cone, 2d10 sonic
Str 13, Dex 18, Con 13, Int 14, Wis 13, Cha 14


Environment any (Elysium)
Organization solitary
Treasure triple

Special Abilities

Change Shape (Su) A havoc dragon can assume any humanoid or animal form as per

Deadly Tail (Ex) The dragon’s tail slap critical multiplier becomes ×3.

Delirium Breath (Su) A creature that fails its save against the dragon’s breath weapon becomes confused for 1 round.

Lashing Tail (Ex) A havoc dragon’s tail slap attack has reach equal to its bite attack and gains the trip special attack.

Performer (Su) A havoc dragon treats all Perform skills as class skills and can choose spells from the cleric and bard spell lists.

Planar Artist (Su) Three times per day as a standard action, a havoc dragon can reshape features within the area of its planar infusion as if casting create demiplane (except the shape function). All additional features disappear when the planar infusion ends.

Rapturous Revel (Su) Once per day as a standard action, a havoc dragon can inspire creativity and joy in each creature in a 100-foot radius for 1 minute. For each affected creature, the dragon chooses to affect the target with charm monster, confusion, or greater heroism (Will DC 32 negates). These are mind-affecting effects. The save DC is Charisma-based.

Soundproof (Ex) A havoc dragon is immune to sonic damage as well as to the confused, nauseated, and sickened conditions.

Age CategorySpecial AbilitiesCaster Level
Very youngChange shape 3/day
YoungLashing tail1st
JuvenileFrightful presence, planar infusion3rd
Young adultDR 5/lawful, spell resistance5th
AdultDelirium breath7th
Mature adultDR 10/lawful9th
OldDeadly tail11th
Very oldDR 15/lawful13th
AncientPlanar artist15th
WyrmDR 20/lawful17th
Great WyrmRapturous revel19th

Creatures in "Dragon (Planar, Havoc)" Category

Adult Havoc Dragon16
Ancient Havoc Dragon21
Young Havoc Dragon12

Dragon (Planar, Havoc), Ancient Havoc Dragon

This dragon’s scales and insectile wings dance with color, while its whiplike tail waves as if stirred by an unseen breeze.

Ancient Havoc Dragon CR 21

Source Bestiary 6 pg. 101
XP 409,600
CG Gargantuan dragon (chaotic, extraplanar, good)
Init +5; Senses dragon senses; Perception +37
Aura frightful presence (300 ft., DC 32)


AC 41, touch 7, flat-footed 40 (+1 Dex, +34 natural, –4 size)
hp 378 (28d12+196)
Fort +23, Ref +19, Will +22
DR 15/lawful; Immune confused, nauseated, paralysis, sickened, sleep, sonic; SR 32


Speed 60 ft., fly 250 ft. (clumsy)
Melee bite +37 (4d6+18/19–20), 2 claws +36 (2d8+12), tail slap +35 (2d8+18/19–20/×3 plus trip), 2 wings +34 (2d6+6)
Space 15 ft., Reach 10 ft. (15 ft. with bite and tail slap)
Special Attacks breath weapon (60-ft. cone, 20d10 sonic damage, Reflex DC 31 half), crush, delirium breath, lashing tail, tail sweep, tripping tail
Oracle Spells Known (CL 15th; concentration +23)
7th (5)—greater restoration, word of chaos
6th (7)—mass charm monster (DC 24), heroes’ feast, wind walk
5th (7)—break enchantment, greater command (DC 23), life bubble, mass cure light wounds (DC 23)
4th (8)—dimension door, dismissal (DC 22), freedom of movement, tongues
3rd (8)—charm monster (DC 18), dispel magic, stone shape, wind wall
2nd (8)—bear’s endurance, cure moderate wounds, enthrall (DC 20), grace, sound burst (DC 20)
1st (8)—detect evil, divine favor, entropic shield, grease (DC 15), obscuring mist
0 (at will)—create water, detect magic, detect poison, light, mage hand, mending, open/close, resistance, stabilize


Str 35, Dex 12, Con 25, Int 24, Wis 23, Cha 26
Base Atk +28; CMB +44; CMD 55 (59 vs. trip)
Feats Critical Focus, Hover, Improved Critical (bite, tail slap), Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell, Tiring Critical, Weapon Focus (bite, tail slap), Wingover
Skills Bluff +39, Diplomacy +39, Fly +18, Intimidate +39, Knowledge (local, nature, planes) +38, Perception +37, Perform (comedy, sing) +39, Sense Motive +37, Spellcraft +38, Use Magic Device +39
Languages Celestial, Common, Draconic, Sylvan
SQ change shape (3/day), planar artist, planar infusion (300 ft.)


Despite their best intentions, the appropriately named havoc dragons often cause collateral damage as they develop whimsical wonderlands of revelry and relaxation.