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Description Source: Ultimate Combat
In the Pathfinder Roleplaying Game, low-level characters do most of their traveling on their own two feet. At higher levels, magical travel becomes a common occurrence, as does travel by horseback, atop animal companions, or via more exotic mounts. Every so often, travel may involve a vehicle of some sort—the wagons of a caravan, a windtossed galley, some fantastic form of aerial transport, or even a planes-hopping device. If you like your games with a dose of weird, such vehicles may be as strange as a crashed space vessel. Whatever the case, vehicles in the Pathfinder RPG are often treated as either mobile terrain or adventure sites in their own right.

Many of the iconic motifs that inspire roleplaying games touch on vehicular adventures, from the voyages of Jason and the Argonauts to pirate tales, from charioteers in blood-soaked arenas under a drone of cheers to those who would chase and tame dragons. History and fiction are full of interesting vehicles performing death-defying actions. The rules in this chapter allow you to run combats with vehicles in the Pathfinder RPG, rather than just treating them as objects or terrain.

The following rules attempt to strike a balance between verisimilitude and ease and speed of play during combat. In areas where those two balancing points are conflicted, ease of use should always prevail.
Click here for the full rules on Vehicles.


Source Ultimate Combat pg. 185
Colossal water vehicle
Squares 45 (15 ft. by 75 ft.; 0 feet high); Cost 10,000 gp


AC 2; Hardness 5
hp 675 (337)
Base Save +5


Maximum Speed 120 ft. (current and muscle) or 30 ft. (muscle only); Acceleration 30 ft. (current and muscle) or 15 ft. (muscle only)
CMB +8; CMD 18
Ramming Damage 8d8


This long and relatively thin boat has a single mast with a square sail. It can traverse lakes, oceans, and deep rivers. It can carry 50 tons of cargo or 100 soldiers.
Propulsion current (air; 10 squares of sail, hp 50), current (water), or muscle (pushed; 40 Medium rowers)
Driving Check Diplomacy or Intimidate while rowed, or Profession (sailor) or Knowledge (nature) +10 to the DC when sail is being used
Forward Facing the ship's forward
Driving Device rudder
Driving Space the two middle rear squares of the keelboat
Crew 40
Decks 1 (with small cargo area under the deck)