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Alchemical Reagents

Description Source: Alchemy Manual
The following reagents are purified through long processes from their raw states for use in alchemical recipes. Each alchemical reagent may also be used as an alchemical power component, augmenting the effects of certain spells when used as an additional material component. Alchemical power components were first introduced in Pathfinder Player Companion: Adventurer’s Armory. Using a reagent as an alchemical power component requires a number of doses of the reagent, affects only spells that meet the listed criteria, and augments only an effect the spell already produces (for example, you can use black powder as an alchemical power component only for a spell that deals energy damage). Reagents do not stack with either themselves or one another, and are expended after use.

Description Source: Adventurer's Armory
An alchemical power component is an alchemical item used as a material component or focus for a spell in order to alter or augment the spell’s normal effects. What follows is a sample of these effects; your GM may allow other combinations. Spells followed by an (M) expend the alchemical item as a material component; those followed by an (F) use the item as a focus and do not expend it. In both cases, the alchemical item does not have its normal effect and does not affect any other parameters of the spell. You cannot use the same item as both a focus and a material component at the same time.

Acid

Source Adventurer's Armory pg. 26
Price 10 gp; Weight 1 lb.
A common flask of acid has many uses as a power component, particularly with attack spells.

Power Component

Doses 1 (10 gp); Spells acid arrow, acid fog, acid splash, dispel magic, grease, wall of ice
Effect Acid can be used as a power component in the following ways:
Acid Arrow (M): The spell’s acid lasts 1 round longer than normal.
Acid Fog (M): The fog’s radius and height increase by 5 feet.
Acid Splash (F): The spell deals +1 point of damage.
Acid Splash (M): The spell lasts 1 round longer than normal.
Dispel Magic (M): Using acid as a material component while attempting to dispel or counterspell a spell or effect with the earth subtype gives you a +2 bonus on your dispel check. This bonus applies whether you are using dispel magic, greater dispel magic, or some other spell that you can use for counterspelling (for example, if you have the Improved Counterspell feat).
Grease (M): The grease is acidic and deals 1 point of acid damage per round to any creature in the area or holding the greased object.
Wall of Ice (M): For each flask of acid used as a power component, you may designate one 10-foot square of ice wall that, if broken through, deals 1d6 acid damage in addition to the normal cold damage.

Alchemical Grease

Source Adventurer's Armory pg. 26
Price 5 gp; Weight 1 lb.
This substance (described on page 9) is good for augmenting spells affecting or creating surfaces.

Power Component

Doses 1 (5 gp); Spells grease, sleet storm, wall of iron, wall of stone
Effect Alchemical grease can be used as a power component in the following ways:
Grease (M): Increase the Reflex save DC for affected creatures and the Escape Artist bonus for greased armor by 1.
Sleet Storm (M): Increase the Acrobatics DC by 1.
Wall of Iron (M): For each pot of grease used as a power component, you may designate one 10-foot square of iron wall as being slippery (+5 to Climb DCs).
Wall of Stone (M): For each pot of grease used as a power component, you may designate one 10-foot square of the spell’s stone wall as being slippery (+5 to Climb DCs).

Alchemist's Fire

Source Adventurer's Armory pg. 26
Price 20 gp; Weight 1 lb.
This dwarven favorite can make fire spells last longer.

Power Component

Doses 1 (20 gp); Spells burning hands, fireball, flaming sphere, protection from energy, resist energy, scorching ray
Effect Alchemist's fire can be used as a power component in the following ways:
Burning Hands (M): One target that fails its Reflex saving throw (your choice) catches on fire as if it has been struck by alchemist’s fire.
Fireball (M): One target per caster level that fails its Reflex saving throw (your choice) catches on fire as if it has been struck by alchemist’s fire.
Flaming Sphere (M): Any creature damaged by a flaming sphere catches on fire as if it has been struck by alchemist’s fire.
Protection from Energy (M): If cast to ward against cold, increase the amount of cold damage absorbed by 5.
Resist Energy (M): If cast to ward against cold, increase the cold resistance to 12. At caster level 7th, you may use two flasks of alchemist’s fire as a power component to increase the cold resistance to 24. At caster level 11th, you may use three flasks as a power component to increase the cold resistance to 36.
Scorching Ray (F): Add a +1 circumstance bonus on your attack roll with all rays from the spell.
Scorching Ray (M): Any target damaged by a scorching ray catches on fire as if it has been struck by alchemist’s fire.

Antiplague

Source Adventurer's Armory pg. 26
Price 50 gp; Weight
Certain healing spells have greater effects when used with this substance (see page 9).

Power Component

Doses 1 (50 gp); Spells heroes' feast, remove disease
Effect Antiplague can be used as a power component in the following ways:
Heroes’ Feast (M): For each vial of antiplague used as a power component, one creature eating the feast gains the benefits of antiplague for 12 hours. Antiplague’s normally foul taste does not change the taste of the feast.
Remove Disease (M): Add +2 on your caster level check to cure diseases on the target.

Antitoxin

Source Adventurer's Armory pg. 26
Price 50 gp; Weight
Like antiplague, this substance can augment certain healing spells.

Power Component

Doses 1 (50 gp); Spells neutralize poison
Effect Antitoxin can be used as a power component in the following ways:
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.

Black Powder

Source Alchemy Manual pg. 0
Price 10 gp; Weight
Black powder is a volatile explosive and is the primary component in fireworks and other explosives.

Power Component

Doses 1 (10 gp); Spells evocation school
Effect +1 energy damage

Bladeguard

Source Adventurer's Armory pg. 27
Price 40 gp; Weight
Weapons and armor aren’t the only things bladeguard (see page 9) protects.

Power Component

Doses 1 (40 gp); Spells wall of iron
Effect Bladeguard can be used as a power component in the following ways:
Wall of Iron (M): For each pot of bladeguard used as a power component, you may designate one 10-foot square of iron wall that has acid resistance 10 and immunity to rusting attacks.

Brimstone

Source Alchemy Manual pg. 0
Price 5 sp; Weight
Brimstone, also called sulfur, has a distinctive odor and caustic properties.

Power Component

Doses 2 (1 gp); Spells acid descriptor
Effect +1 acid damage

Cold Iron

Source Alchemy Manual pg. 0
Price 1 gp; Weight
Cold iron is often used to produce alloyed metals, catalysts, and items that interfere with magic.

Power Component

Doses 5 (5 gp); Spells abjuration school
Effect +1 caster level for the purpose of caster level and dispel checks

Cooperation Crystals

Source Plane-Hopper's Handbook pg. 10
Price 300 gp; Weight
This vibrant blue-green crystal is a distillation of the spirit of cooperation characteristic of the chaotic good plane of Elysium.

Power Component

Doses 1 (300 gp); Spells harmless spells
Effect When you use a cooperation crystal as a material component or focus for a harmless spell, treat your caster level as 1 higher for the purpose of determining the spell’s duration and effect. This increase doesn’t stack with other effects that raise the caster level of a spell.

Cytillesh Spores

Source Alchemy Manual pg. 11
Price 5 gp; Weight
The spore of the cytillesh fungus is a versatile reagent, and is often combined with other poisonous elements to create deliriums, hallucinogens, and psychotics.

Power Component

Doses 1 (5 gp); Spells charm or compulsion subschool
Effect +1 caster level for the purpose of duration

Darkwood

Source Alchemy Manual pg. 0
Price 2 gp; Weight
The bark of the darkwood tree is useful in numerous alchemical applications, especially those that require a light but strong foundation.

Power Component

Doses 5 (10 gp); Spells creation subschool
Effect +1 caster level for the purpose of the effect

Dew of Lunary

Source Alchemy Manual pg. 0
Price 4 gp; Weight
Dew of lunary is derived from a potent herb. It is commonly used in the creation of medicinal, protective, and divinatory items.

Power Component

Doses 5 (20 gp); Spells divination school
Effect +1 caster level for the purpose of effect

Fire Fragment

Source Plane-Hopper's Handbook pg. 10
Price 350 gp; Weight
This small, reddish crystal shard flickers with a brilliant, dancing flame—a representation of the Plane of Fire.

Power Component

Doses 1 (350 gp); Spells fire spells
Effect When you use a fire fragment as a material component or focus for a spell that deals fire damage, that spell is affected as per the Flaring Spell metamagic feat (though this does not increase the spell slot that the spell uses), and you treat your caster level as 1 higher for the purpose of determining the spell’s damage.

Flash Powder

Source Adventurer's Armory pg. 27
Price 50 gp; Weight
Useful as a distraction, flash powder (see page 10) makes light-burst spells more dangerous.

Power Component

Doses 1 (50 gp); Spells flare, pyrotechnics
Effect Flash powder can be used as a power component in the following ways:
Flare (M): Increase the saving throw DC of the spell by 2.
Pyrotechnics (M): When used to create fireworks, increase the DC by 1 and the blindness duration by 1 round.

Ginger Extract

Source Alchemy Manual pg. 25
Price 5 sp; Weight
In addition to serving as a spice and as an alchemical reagent, ginger extract has a wide variety of uses in herbal remedies that treat nausea and pain.

Power Component

Doses 10 (5 gp); Spells transmutation school
Effect +1 caster level for the purpose of overcoming spell resistance

Gold

Source Alchemy Manual pg. 0
Price 5 gp; Weight
In its purest form, gold is a dense, nonreactive metal. Its alchemical products are useful in stains and in treating swelling, pain, and infections.

Power Component

Doses 1 (5 gp); Spells healing subschool
Effect +1 hit point healed

Heavenly Quartz

Source Plane-Hopper's Handbook pg. 11
Price 250 gp; Weight
This fragment appears to be made of glass and gold and emits gleaming light, reminiscent of the mountain of Heaven.

Power Component

Doses 1 (250 gp); Spells good or lawful spells with a Will saving throw
Effect When you use a Heavenly quartz as a material component or focus for a spell with the good or lawful descriptor that requires affected creatures to attempt a Will saving throw, increase the DC of that saving throw by 1; if the spell has both the good and lawful descriptors, treat the spell’s caster level as if it were 1 higher for the purpose of caster level checks and dispel checks.

Itching Powder

Source Adventurer's Armory pg. 27
Price 60 gp; Weight 2 lbs.
This powder (see page 10) can make an otherwise innocuous spell especially irritating.

Power Component

Doses 1 (60 gp); Spells glitterdust, repel vermin, summon swarm
Effect Itching powder can be used as a power component in the following ways:
Glitterdust (M): For each packet of itching powder used as a power component, you may designate one creature in the area to be affected by itching powder (DC 12).
Repel Vermin (M): The first vermin that enters the emanation is subject to the effects of itching powder (DC 15). Each packet of itching powder beyond the first means the spell affects another vermin that enters the emanation. A swarm of vermin counts as one vermin for the purpose of this effect.
Summon Swarm (M): Increase the swarm’s distraction DC by 2.

Liquid Ice

Source Adventurer's Armory pg. 27
Price 40 gp; Weight 2 lbs.
This substance (see page 11) augments cold magic.

Power Component

Doses 1 (40 gp); Spells cone of cold, gentle repose, ray of frost, protection from energy, resist energy
Effect Liquid ice can be used as a power component in the following ways:
Cone of Cold (M): The spell deals +1 point of damage per caster level.
Gentle Repose (M): The spell’s duration increases to 2 days per level.
Ray of Frost (F): The spell deals +1 point of damage.
Ray of Frost (M): The spell creates an icicle of frozen water vapor that strikes the target and deals 1d3 points of piercing damage and 1 point of cold damage.
Protection from Energy (M): If cast to ward against fire, increase the amount of fire damage absorbed by 5.
Resist Energy (M): If cast to ward against fire, increase the fire resistance to 12. At caster level 7th, you may use two jars of liquid ice as a power component to increase the fire resistance to 24. At caster level 11th, you may use three jars as a power component to increase the fire resistance to 36.

Magnesium

Source Alchemy Manual pg. 0
Price 1 gp; Weight
Magnesium is an extremely light and reactive metal that burns brightly when exposed to air. It is important for all living things, especially plants.

Power Component

Doses 2 (2 gp); Spells transmutation school
Effect +1 caster level for the purpose of duration

Mugwort Extract

Source Alchemy Manual pg. 25
Price 2 gp; Weight
Many varieties of mugwort exist; some are used in acupuncture, while others are key ingredients in herbal remedies that ward off fatigue, cold, or even supernatural dangers.

Power Component

Doses 2 (4 gp); Spells abjuration school
Effect +1 caster level for the purpose of range

Myrrh

Source Alchemy Manual pg. 0
Price 5 sp; Weight
Myrrh is an aromatic gum used as a base for alchemical remedies and as a sticky bonding agent.

Power Component

Doses 4 (2 gp); Spells abjuration school
Effect +1 caster level for the purpose of caster level checks and dispel checks

Pesh

Source Alchemy Manual pg. 19
Price 15 gp; Weight
When used as an alchemical reagent, refined pesh is often sublimated along with other reagents to create new forms of the famous drug.

Power Component

Doses 1 (15 gp); Spells enchantment school
Effect +1 caster level for purpose of duration

Phosphorus

Source Alchemy Manual pg. 33
Price 2 sp; Weight
Phosphorus is a highly reactive mineral that glows faintly in air. Vital to all life, it is most commonly used by alchemists to create fertilizers, poisons, soaps, and tindertwigs. It is obtained by processing uric acid or bone ash.

Power Component

Doses 10 (2 gp); Spells light descriptor or teleportation subschool
Effect +1 caster level for the purpose of range

Quicksilver

Source Alchemy Manual pg. 33
Price 1 gp; Weight
Quicksilver is a liquid metal with dangerous mental effects on those who handle it. It is most often distilled from crystalline amalgams such as cinnabar and stored in iron flasks.

Power Component

Doses 3 (3 gp); Spells mind-affecting descriptor
Effect +1 caster level for the purpose of duration

Realgar

Source Alchemy Manual pg. 33
Price 3 gp; Weight
Realgar, also called ruby of arsenic, is a red crystal useful in creating poisons and medicines. It is commonly purified into arsenic, a crystalline metal known as the "king of poisons" for its popularity among nobles seeking to poison their rivals.

Power Component

Doses 1 (3 gp); Spells poison descriptor (see Pathfinder RPG Ultimate Magic)
Effect +2 DC to identify or neutralize the poison with spells or skills

Salt

Source Alchemy Manual pg. 33
Price 5 sp; Weight
Salt is a vital mineral commodity. It is most commonly used as a desiccant and as a catalyst.

Power Component

Doses 20 (10 gp); Spells necromancy school
Effect +1 caster level for the purpose of effect

Saltpeter

Source Alchemy Manual pg. 33
Price 3 gp; Weight
Saltpeter is used to create fertilizers, propellants, fireworks, and preservatives.

Power Component

Doses 1 (1 gp); Spells fire descriptor
Effect +1 fire damage

Silver

Source Alchemy Manual pg. 33
Price 1 gp; Weight
Silver is a lustrous precious metal used in mirrors, disinfectants, electrics, and illusion-creating magic items.

Power Component

Doses 10 (10 gp); Spells illusion school
Effect +1 to DC of Will saves to disbelieve

Smokestick

Source Adventurer's Armory pg. 27
Price 20 gp; Weight 1/2 lb.
These items work best with spells that create clouds or smoke.

Power Component

Doses 1 (20 gp); Spells fog cloud, obscuring mist, pyrotechnics
Effect Smokesticks can be used as a power component in the following ways:
Fog Cloud (M): Increase the radius of the cloud by 5 feet.
Obscuring Mist (M): The spell creates a smoky haze instead of mist. This haze cannot be dispersed by fire spells and dissipates naturally after 1 minute.
Pyrotechnics (M): Increase the radius of the cloud by 5 feet and the duration by 2 rounds.

Spirit of Wine

Source Alchemy Manual pg. 33
Price 5 sp; Weight
Spirit of wine is purified, alchemically active alcohol commonly used as a fuel or solvent in alchemical items, specialized inks, and perfumes. It is too pure to drink alone, but can be used as a reagent to form tinctures and alchemical drinks.

Power Component

Doses 6 (3 gp); Spells calling and summoning subschools
Effect +1 caster level for the purpose of duration

Tanglefoot Bag

Source Adventurer's Armory pg. 27
Price 50 gp; Weight 4 lbs.
These sticky pouches can make a troublesome spell even worse.

Power Component

Doses 1 (50 gp); Spells black tentacles, slow, web
Effect Tanglefoot bags can be used as a power component in the following ways:
Black Tentacles (M): For each tanglefoot bag used as a power component, you may reroll the tentacles’ grapple check against one creature of your choice.
Slow (M): For each tanglefoot bag used as a power component, you may designate one slowed creature as being affected by a tanglefoot bag.
Web (M): Increase the DC of breaking free by making a combat maneuver or Escape Artist check by 1.

Thunderstone

Source Adventurer's Armory pg. 27
Price 30 gp; Weight 1 lb.
While they are effective enough on their own, these stones have useful interactions with some spells.

Power Component

Doses 1 (30 gp); Spells alarm, glyph of warding
Effect Thunderstones can be used as a power component in the following ways:
Alarm (M): If cast as a mental alarm, you may have the spell activate a mental and audible alarm. If cast as an audible alarm, the alarm is as loud as a thunderstone and affects creatures in a 10-foot-radius spread as if a thunderstone had detonated there.
Glyph of Warding (M): Creatures that fail their saves against a blast glyph are also deafened as if by a thunderstone.

Urea

Source Alchemy Manual pg. 33
Price 5 sp; Weight
Urea is a highly versatile reagent most commonly used in salves and as a stabilizer for particularly volatile alchemical reactions.

Power Component

Doses 4 (2 gp); Spells cold descriptor
Effect +1 caster level for the purpose of the effect

Void Shard

Source Plane-Hopper's Handbook pg. 11
Price 250 gp; Weight
This shard seems to absorb the light around it, demonstrating the annihilatory power of the Negative Energy Plane.

Power Component

Doses 1 (250 gp); Spells necromancy school
Effect When you use a void crystal as a material component or focus for a spell of the necromancy school, the target takes a –2 penalty on saves against the spell.

Whimsy Star

Source Plane-Hopper's Handbook pg. 11
Price 200 gp; Weight
The shimmering, multicolored whimsy star captures the mutability of the First World.

Power Component

Doses 1 (200 gp); Spells any
Effect When you use a whimsy star as a material component or focus for a spell, roll 1d6 and consult the table below. You can’t use magic or other abilities to affect the result of this roll. If a result cannot apply to your spell, then the spell resolves normally. Regardless of the result, the spell slot required to cast the spell doesn’t change.
d6Result
1The spell fails and you are dazzled for 1d4 rounds.
2The spell resolves normally.
3The spell is affected as per the Enlarge Spell metamagic feat.
4The spell is affected as per the Extend Spell metamagic feat.
5The spell is affected as per the Widen Spell metamagic feat.
6The spell is affected as per the Heighten Spell metamagic feat, increasing the spell’s level by 1.