Archives of Nethys

Pathfinder | Starfinder

All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Monster Templates

Vampire Spawn (CR +1)

Monster Codex pg. 244
Acquired/Inherited Template Acquired
Simple Template No
Usable with Summons No

The following template can be used to create unique vampire spawn with class levels.

“Vampire spawn” is an acquired template that can be added to any living creature with 4 or more Hit Dice (referred to hereafter as the base creature). A vampire spawn uses the base creature’s stats and abilities except as noted here.

CR: Same as the base creature + 1.
Alignment: Any evil.
Type: The creature’s type changes to undead. Do not recalculate class Hit Dice, BAB, or saves.
Senses: A vampire spawn gains darkvision to 60 feet.
Armor Class: Natural armor increases to +4, unless the base creature’s natural armor is already +4 or higher.
Hit Dice: Change all racial Hit Dice to d8s. Class Hit Dice are unaffected. As undead, vampire spawn use their Cha modifier to determine bonus hit points (instead of Con).
Defensive Abilities: A vampire spawn gains channel resistance +2, DR 5/silver, resistance 10 against cold and electricity, and fast healing 2.
Weaknesses: A vampire spawn has the same weaknesses of the vampire that created it.

Resurrection Vulnerability (Su): A raise dead or similar spell cast on a vampire spawn destroys it (Will negates). Using the spell in this way does not require a material component.

Melee: A vampire spawn gains a slam attack if the base creature didn’t have one. Damage for the slam depends on the vampire spawn’s size (see Bestiary 301).
Special Attacks: A vampire spawn gains a vampire’s blood drain and dominate special attacks. The vampire who created the spawn can influence a spawn’s dominated creature as if she had dominated it herself.

Energy Drain (Su): A creature hit by a vampire spawn’s slam (or other natural weapon) gains 1 negative level. This ability only triggers only once per round.

Special Qualities: A vampire spawn gains the gaseous form, shadowless, and spider climb abilities of a vampire.
Ability Scores: Cha +2.
Skills: Spawn gain a +8 racial bonus on Acrobatics and Stealth checks.
Feats: Spawn gain Skill Focus (Perception) as a bonus feat.