Archives of Nethys

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Monster Templates

JuJu Zombie (CR +1)

Bestiary 2 pg. 1
Acquired/Inherited Template Acquired
Simple Template No
Usable with Summons No

A juju zombie is an animated corpse of a creature, created to serve as an undead minion, that retains the skills and abilities it possessed in life.

“Juju zombie" is an acquired template that can be added to any living corporeal creature, referred to hereafter as the base creature.

CR: As base creature +1.
Alignment: Any evil.
Type: The creature’s type changes to undead. It retains any subtype except for alignment subtypes and subtypes that indicate kind.
Armor Class: A juju zombie gains a +3 bonus to its natural armor over the base creature’s natural armor bonus.
Hit Dice: Change all the creature’s racial Hit Dice to d8s. All Hit Dice derived from class levels remain unchanged. As undead, juju zombies use their Charisma modifiers to determine bonus hit points (instead of Constitution).
Defensive Abilities: Juju zombies gain channel resistance +4, DR 5/magic and slashing (or DR 10/magic and slashing if it has 11 HD or more), and fire resistance 10. They are immune to cold, electricity, and magic missile.
Speed: A winged juju zombie’s maneuverability drops to clumsy. If the base creature flew magically, its fly speed is unchanged. Retain all other movement types.
Attacks: A juju zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. It also gains a slam attack that deals damage based on the juju zombie’s size, but as if it were one size category larger than its actual size.
Abilities: Increase from the base creature as follows: Str +4, Dex +2. A juju zombie has no Con score; as an undead, it uses its Charisma in place of Constitution when calculating hit points, Fortitude saves, or any special ability that relies on Constitution.
Feats: A juju zombie gains Improved Initiative and Toughness as bonus feats.
Skills: A juju zombie gains a +8 racial bonus on all Climb checks.

Trench Zombie

Source Pathfinder #71: Rasputin must Die! pg. 91

A trench zombie is a rotting creature leaking sulfurous fumes from beneath its acid-burned, peeling skin, and bristling with the armaments it possessed in its horrifying death. Retaining many of the memories and skills it possessed in life, a trench zombie contributes its intelligence into a sort of hive mind for the trench mist that originally spawned it, creating a true symbiosis between the two—a gift the trench zombie repays upon its destruction, when the horrific fumes that granted it unlife go back to the trench mist that birthed it. Trench zombies are foul and vengeful, and are canny enough to lurk within the nurturing embrace of their mother mist, which provides them concealment without impairing their senses. Those seeking trench zombies’ destruction typically must enter the engulfing body of a trench mist if they are to ward off the zombies’ ranged attacks. Trench zombies are created using the juju zombie template (Bestiary 2 291), but they lose the juju zombie’s immunity to magic missile, which is replaced by immunity to acid. Trench zombies also gain the following special ability.

Symbiote (Ex) A unique relationship with trench mists grants trench zombies immunity to acid. In addition, when a trench zombie reaches 0 hit points and is destroyed, the mustard-colored mist that animates the creature bursts violently from its damaged form. All creatures adjacent to the trench zombie are exposed to the toxic gas and take 4d6 points of acid damage. If the trench zombie is enveloped within the fog of its parent trench mist when this death burst occurs, the mist’s fast healing ability increases by 1 for a number of rounds equal to the Hit Dice of the destroyed trench zombie. The effects of the deaths of multiple symbiotic trench zombies stack.