Archives of Nethys

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Monster Templates

Dark Ice (CR +1)

Carnival of Tears pg. 32
Acquired/Inherited Template Acquired
Simple Template No
Usable with Summons No

Under the influence of the cold rider, the frigid clutch of winter’s malice entered the hearts of Syntira’s fey and transformed them to ice. Now, empowered by the cold hate of the Witch Queen, her former companions are ready to exact a brutal vengeance against the people of Falcon’s Hollow.

“Dark ice creature” is an acquired template that can be added to any fey without the fire subtype (hereafter referred to as the base creature). A dark ice creature uses all of the base creature’s statistics except as noted here.

Size and Type: The creature’s type is unchanged, but it gains the cold subtype. Its size is unchanged.

AC: A dark ice creature’s natural armor bonus improves by +4, as a layer of thick permafrost toughens its now leathery skin and coats its body with a thin but durable shell of ice.

Defensive Abilities: A dark ice creature retains the base creature’s defensive abilities and gains the following.

Fast Healing (Su): As long as a dark ice creature is in contact with ice or snow it heals 3 hit points per round.

Immunity to Cold (Ex): A dark ice creature is immune to cold.

Weaknesses: A dark ice creature retains the base creature’s weaknesses and gains the following.

Fire vulnerability (Ex) A dark ice creature takes 1-1/2 times as much damage from fire.

Attack: A dark ice creature grows jagged oversized icicle talons in place of fingers, paws, or hooves, and it gains two vicious claw attacks if it did not already have them.

Damage: Use the damage below or the base creature’s claw damage, whichever is better.
SizeClaw Damage
Fine1
Diminutive1d2
Tiny1d3
Small1d4
Medium1d6
Large1d8
Huge2d6
Gargantuan3d6
Colossal4d6
Special Attacks: A dark ice creature retains the base creature’s special attacks and gains the ones listed below:

Frigid Touch (Su) Once per day, a dark ice creature may make a touch attack against a foe to deal 1d6 points of Dexterity damage by freezing its blood in its veins and numbing its bones.

Frosty Grasp (Su) A dark ice creature’s natural attacks, as well as any weapons it wields, deal an additional 1d6 points of cold damage.

Abilities: A dark ice creature’s ability scores are modified as follows: Str +2, Con +2.

Environment: Any cold.

Challenge Rating: As base creature +1.

Alignment: Always evil (any).

Level Adjustment: —