Source Pathfinder RPG Bestiary pg. 120 An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.- Immunity to bleed, paralysis, poison, sleep effects, and stunning.
- Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
- Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
- Elementals do not breathe, eat, or sleep.
Languages AuranEcology Environment Plane of Air Organization solitary, pair, or gang (3–8) Treasure none Special Abilities Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental. MembersElder Air Elemental (CR 11), Greater Air Elemental (CR 9), Huge Air Elemental (CR 7), Large Air Elemental (CR 5), Medium Air Elemental (CR 3), Small Air Elemental (CR 1)Mythic MembersElder Air Elemental (CR 14; MR 5)
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