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Elemental (Air)

Source Pathfinder RPG Bestiary pg. 120
An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.
  • Immunity to bleed, paralysis, poison, sleep effects, and stunning.
  • Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
  • Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
  • Elementals do not breathe, eat, or sleep.
Languages Auran

Ecology

Environment Plane of Air
Organization solitary, pair, or gang (3–8)
Treasure none

Special Abilities

Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

Members

Elder Air Elemental (CR 11), Greater Air Elemental (CR 9), Huge Air Elemental (CR 7), Large Air Elemental (CR 5), Medium Air Elemental (CR 3), Small Air Elemental (CR 1)

Mythic Members

Elder Air Elemental (CR 14; MR 5)