All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules

Creatures in "Derro" Category

Derro Bodysnatcher10
Derro Brainwasher5
Derro Magister5
Urban Stalker7
White-Eyed Torturer12

Derro, White-Eyed Torturer

A scorpion’s claw and twisted goat legs, all stitched into place with ragged black thread, replace three of this wild-haired man’s limbs.

White-Eyed Torturer CR 12

Source Inner Sea Monster Codex pg. 27
XP 19,200
Derro alchemist (vivisectionist) 11 (Pathfinder RPG Bestiary 70, Pathfinder RPG Advanced Player’s Guide 26, Pathfinder RPG Ultimate Magic 20)
CE Small humanoid (derro)
Init +7; Senses darkvision 60 ft.; Perception +11


AC 25, touch 16, flat-footed 21 (+6 armor, +1 deflection, +3 Dex, +1 dodge, +3 natural, +1 size)
hp 144 (14 HD; 3d8+11d8+81)
Fort +12, Ref +11, Will +8
Immune poison; SR 23
Weaknesses vulnerable to sunlight


Speed 30 ft.
Melee aklys +13/+8 (1d6+2) or claw +13/+8 (1d4+3)
Ranged mwk repeating light crossbow +15/+10 (1d6/19–20) or aklys +14 (1d6+2)
Special Attacks sneak attack +7d6
Spell-Like Abilities (CL 3rd; concentration +5)
At will—darkness, ghost sound (DC 12)
1/day—daze (DC 12), sound burst (DC 14)
Alchemist Extracts Prepared (CL 11th)
4th—discern lies (DC 18), stoneskin, universal formulaAPG
3rd—draconic reservoirAPG, fly, gaseous form, haste, remove blindness/deafness
2nd—blur, cure moderate wounds, detect thoughts (DC 16), eagle’s splendor, vomit swarmAPG
1st—cure light wounds, disguise self, enlarge person (DC 15), expeditious retreat, shield, true strike


Str 15, Dex 17, Con 18, Int 18, Wis 7, Cha 14
Base Atk +10; CMB +11; CMD 26
Feats Alertness, Brew Potion, Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Power Attack, Throw Anything, Toughness
Skills Bluff +13, Craft (alchemy) +17, Disable Device +15, Heal +2, Knowledge (arcana) +12, Knowledge (nature) +18, Perception +11, Sense Motive +12, Sleight of Hand +15, Spellcraft +21, Stealth +16, Use Magic Device +11
Languages Abyssal, Aklo, Common, Dwarven, Goblin, Undercommon
SQ alchemy (alchemy crafting +11, identify potions), cruel anatomist, mutagen (+4/–2, +2 natural, 110 minutes), discoveries (infusion, monstrous graft [arm], monstrous graft [leg ×2], sleeper agent), madness, poison use, swift alchemy, swift poisoning, torturer’s eye, torturous transformation
Combat Gear potions of cure moderate wounds (3), potions of haste (2), blue whinnis (4 doses), medium spider venom (10 doses); Other Gear +2 chain shirt, aklysUC, mwk repeating light crossbow with 20 bolts, amulet of natural armor +1, goggles of minute seeing, headband of vast intelligence +2, ring of protection +1, antitoxin (3), formula book (contains all prepared extracts, plus an additional four 1st-level, four 2nd-level, three 3rd-level, and two 4th-level extracts of the GM’s choice), healer’s kit, surgeon’s toolsUE, veterinarian’s kitUE, granite and diamond dust (750 gp), powdered platinum (300 gp)


Environment any underground


The self-mutilated white-eyed torturer carves into humanoid flesh with deviant glee and bestial hands, eager to learn the limits of anatomy. Armed with cutting implements, pliers, clamps, and perhaps even aberrant claws, this twisted surgeon goes about his work modifying his patients and himself. To this derro, his subject is at best a beast, and as his victim’s screams echo through the nearby fungus-lined tunnels, other derros become drawn to the song and wait eagerly outside the torturer’s laboratory to see what wonder he has created.