Whaler JellyfishThis enormous, translucent blob trails a mass of six immense
tentacles and a central forest of tendrils below its body.Whaler Jellyfish CR 17Source Bestiary 6 pg. 169 XP 102,400 N Colossal vermin (aquatic) Init +6; Senses blindsight 120 ft.; Perception +7DefenseAC 32, touch 8, flat-footed 26 (+6 Dex, +24 natural, –8 size) hp 270 (20d8+180) Fort +21, Ref +12, Will +13 Defensive Abilities amorphous, aquatic transparency; DR 20/piercing or slashing; Immune mind-affecting effectsOffenseSpeed swim 30 ft. Melee 6 tentacles +20 (2d6+13 plus grab and poison) Space 30 ft., Reach 60 ft. Special Attacks constrict (2d6+13), poisonStatisticsStr 36, Dex 23, Con 28, Int —, Wis 25, Cha 1 Base Atk +15; CMB +36; CMD 52 (can’t be tripped) Skills Swim +21EcologyEnvironment any oceans Organization solitary, pack (2–4), or bloom (5–8) Treasure noneSpecial AbilitiesAquatic Transparency (Ex) A whaler jellyfish is effectively invisible when underwater.
Poison (Ex) Tentacle—injury; save Fort DC 29; frequency 1/ round for 6 rounds; effect 1d4 Con damage and paralysis for 1 round; cure 2 consecutive saves. The save DC is Constitution-based.DescriptionThe largest of all known jellyfish, whaler jellyfish are able to rapidly paralyze and kill prey as large as whales—hence their name. This deep blue creature’s pale bell can sometimes be mistaken for a bank of fog when viewed from afar as it drifts on the surface of the sea, lying in wait patiently for its next meal.
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