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Waxwork Creature

The skin of this fancifully dressed human sags and drips in a horrific manner as if composed of melting wax.

Waxwork Creature CR 2

Source Horror Adventures pg. 246
XP 600
N Medium construct
Init +5; Senses darkvision 60 ft., low-light vision; Perception +0


AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 25 (1d10+20); waxen regeneration 5 (fire)
Fort +0, Ref +1, Will +0
Immune cold, construct traits
Weaknesses vulnerable to fire


Speed 30 ft.
Melee slam +3 (1d6+3)


Str 15, Dex 12, Con —, Int —, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 14
Feats Improved InitiativeB
SQ freeze (wax sculpture)


Environment any
Organization any
Treasure none


The practice of making sculptures from wax dates back to the earliest humanoid civilizations. Only the medium of wax can so closely duplicate the transparency of skin. Often, creators use powerful magic to house an animating spirit within the wax model. A created waxwork creature obeys the commands of its creator. Rarely, a wax sculpture animates of it own accord—the result of nearby magic suffusing the wax or a lost spirit in search of a corporeal form. Such waxwork creatures are uncontrolled.

A waxwork creature is the same size as the creature it duplicates, but weighs only half as much.

Creating a Waxwork

“Waxwork” is an inherited template that can be added to any Tiny or larger corporeal creature (other than a construct or ooze), referred to hereafter as the base creature.

Challenge Rating: Depends on Hit Dice, as follows.

Waxwork HDCR
If the creature is larger or smaller than Medium, adjust the CR according to the table below.

Waxwork SizeCRNatural Armor BonusBonus Hit points
Tiny or smaller-2+0
Alignment: Always neutral.

Type: The creature’s type changes to construct. It doesn’t retain any subtypes, nor does it gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here.

Armor Class: The waxwork creature’s natural armor bonus is based on its size.

Hit Dice: Remove HD gained from class levels and change racial HD to d10s. Creatures without racial HD are treated as if they have 1 racial HD. As constructs, waxwork creatures gain additional hit points as noted in the following table.

Saves: The creature’s base save bonuses are Fortitude +1/3 HD, Reflex +1/3 HD, and Will +1/3 HD.

Defensive Abilities: A waxwork creature loses the base creature’s defensive abilities. It gains waxen regeneration 5 (fire) and immunity to cold. If it has 11 or more HD, the waxen regeneration increases to 10 (fire). It also gains all of the standard immunities and traits possessed by constructs.

Waxen Regeneration (Su): This ability functions like regeneration, except the waxwork creature has it without a Constitution score. A waxwork creature reduced to 0 hit points is staggered instead of destroyed while its waxen regeneration is active; it ignores all damage dealt to it that would reduce its hit points below 0. Fire damage causes the waxwork creature’s regeneration to stop functioning on the round following the attack.

Weaknesses: A waxwork creature is vulnerable to fire.

Speed: A waxwork creature retains movement types, except as follows: It loses burrow and magical flight speeds. Winged waxwork creatures can fly, but maneuverability drops to clumsy. A waxwork creature floats and must succeed at a DC 20 Swim check each round to stay underwater.

Attacks: A waxwork creature retains all the natural weapons and weapon proficiencies of the base creature. It also gains a slam attack that deals damage based on the waxwork creature’s size, but as if it were one size category larger than its actual size.

Special Attacks: A waxwork creature retains none of the base creature’s special attacks.

Abilities: A waxwork creature has no Constitution or Intelligence score, and its Wisdom and Charisma scores change to 10.

BAB: A waxwork creature’s base attack bonus is equal to its Hit Dice.

Skills: A waxwork creature loses all of the base creature’s skills and gains none of its own.

Feats: A waxwork creature loses all of the base creature’s feats and gains Improved Initiative as a bonus feat.

Special Qualities: A waxwork creature loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A waxwork creature gains the freeze universal monster ability to appear as a wax sculpture.

Variant Waxworks

The following variants alter the waxwork creature template.

Sentient Waxwork

Rarely, waxworks shaped like intelligent creatures develop minds of their own and can gain levels in character classes.

Challenge Rating: Same as a normal waxwork creature’s CR.

Abilities: A sentient waxwork creature has an Intelligence score of 3d6.

Skills: A sentient waxwork creature gains skill points based on its Hit Dice and Intelligence. Disguise and Stealth are class skills for it, but it has no other class skills. If it was crafted to resemble a specific individual, it also gains a +10 racial bonus on Disguise checks to impersonate that individual.

Feats: A sentient waxwork gains retroactive feats based on its Hit Dice.

Languages: A sentient waxwork creature speaks Common (or the language of the sculptor or animating spirit).

Waxwork Candle

One or more small flames burn on wicks emerging from the waxwork creature’s body, often its head or hands. Though real, these flames don’t consume the waxwork creature’s body.

Challenge Rating: Normal waxwork creature’s CR + 1.

Melee Attacks: The waxwork creature’s slam attack, or one natural attack it has, gains the burn universal monster ability. The additional fire damage is equal to the waxwork creature’s slam damage die. The waxwork creature gains a +2 racial bonus to the save DC.

Special Qualities: A waxwork candle creature gains illumination.

Illumination (Su): A waxwork candle creature’s flames create normal light within the creature’s reach and increases the light level by one step within twice that distance (minimum 5 feet). A waxwork candle creature is immune to its own fire, but not other flames (including those ignited by its own fire). The waxwork candle creature’s flames can be extinguished as normal flames. It loses the burn ability when the wicks are unlit, but can magically reignite the flames as a move action.

Construction: Add produce flame as a spell requirement. Add 1,000 gp to the price (and 500 gp to the cost).


Waxwork Creature CLvaries (equal to the waxwork creature’s HD); Price 1,000 gp per HD plus cost of wax
Requirements Craft Construct, animate objects, make whole; Skill Craft (sculpture); Cost 500 gp per HD plus cost of wax