Water Strider SwarmCountless thousands of long-legged water bugs glide soundlessly over the surface of the water, skimming over it in a wave of twitching bodies.Water Strider Swarm CR 1Source Pathfinder #49: The Brinewall Legacy pg. 82 XP 400 N Diminutive vermin (swarm) Init +4; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +6DefenseAC 18, touch 18, flat-footed 14 (+4 Dex, +4 size) hp 9 (2d8) Fort +3, Ref +4, Will +0 Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage Weaknesses swarm traitsOffenseSpeed 10 ft., swim 20 ft., water walk 30 ft. Melee swarm (1d6 plus blood drain and distraction) Space 10 ft., Reach 0 ft. Special Attacks blood drain (1d2 Constitution), distraction (DC 11)StatisticsStr 1, Dex 18, Con 10, Int —, Wis 10, Cha 2 Base Atk +1; CMB —; CMD — Skills Acrobatics +6 (+12 jump), Perception +6, Swim +3; Racial Modifiers Acrobatics (+6 jump), +4 Perception SQ water walkingEcologyEnvironment temperate lakes, rivers, or swamps Organization solitary or pair Treasure noneSpecial AbilitiesWater Walking (Ex) Water striders are covered with waterrepellent hairs that prevent them from sinking beneath the water’s surface. The swarm’s movement speed across water is 30 feet.DescriptionWater striders are aquatic insects that skate across the surface of still water. Their bodies are long and narrow, with an individual measuring less than 1 inch in length. The body and legs of a water strider are covered with a layer of water-repelling hairs, making it possible for the strider to resist the surface tension of the water. The insect stands on its front and rear legs, and pushes against the water surface with its middle legs to propel itself forward. Water striders are also excellent jumpers, launching themselves distances of up to 5 feet. Any movement on land is limited to jumping. Swarms of particularly vicious water striders commonly gather at the edges of bodies of water, attacking anything that disturbs the surface of their pools.
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