Water LeaperThis vicious monster has webbed wings, a mouth full of sharp
teeth, and a long tail ending a black stinger.Water Leaper CR 2Source Bestiary 5 pg. 275 XP 600 CN Small magical beast (aquatic) Init +7; Senses darkvision 60 ft., low-light vision; Perception +6DefenseAC 14, touch 14, flat-footed 11 (+3 Dex, +1 size) hp 22 (3d10+6) Fort +5, Ref +6, Will +3OffenseSpeed 20 ft., fly 20 ft. (clumsy), swim 30 ft. Melee bite +5 (1d4+1), sting +5 (1d4+1 plus 1 bleed and
jagged sting) Special Attacks bleed (1), jagged sting, water leapStatisticsStr 12, Dex 16, Con 15, Int 7, Wis 14, Cha 13 Base Atk +3; CMB +4; CMD 17 Feats Flyby Attack, Improved Initiative Skills Acrobatics +11 (+15 when jumping), Fly –3,
Perception +6, Stealth +11, Swim +9; Racial Modifiers
+4 Acrobatics (+8 when jumping) Languages Aquan SQ amphibiousEcologyEnvironment any lakes or swamps Organization solitary Treasure standardSpecial AbilitiesJagged Sting (Ex) A water leaper’s sting
causes dangerous shards
too tiny for the eye to
see to break off into the
target’s flesh and cause
bleeding. A successful
DC 15 Heal check stops
the bleeding and
removes the fragments.
However, magical and
supernatural healing of
any kind doesn’t stop the bleeding
and instead seals the fragments within
the wound, increasing the bleed damage to
1d4 points and the Heal DC to stop the bleeding to 20. Further
such healing still doesn’t stop the bleed effect, but also
doesn’t increase the damage or Heal DC further.
Water Leap (Ex) Water leapers get their name from their
uncanny ability to ambush prey by leaping out of the
water. A water leaper that begins its turn in the water can
make a special leaping charge attack. This special charge
doesn’t need to be in a straight line with respect to altitude,
allowing the water leaper to leap out, up and over the rim of
a boat, and down onto its prey. At the end of a water leap,
the water leaper can make both a bite and a sting attack.DescriptionWater leapers are ornery hunters that thrive in lakes,
swamps, and other marshy bodies of water. They eagerly
ambush much larger targets. Against challenging prey,
they make their namesake leap from the water, use their
jagged sting to open a wound, and then wait for their
victim to bleed out. Although fishermen tell tales of
marauding water leapers, in reality, the creatures prefer
attacking animals and other less canny prey, since
intelligent creatures are both more likely to be able to
halt the bleeding from the water leaper’s sting and hold a
grudge afterward.
The average water leaper is a little over 3 feet long, not
counting its wings or the length of its tail, and weighs
between 8 and 16 pounds.Water MaulerMuch like many other amphibious animals, water
leapers grow through several stages before
reaching the their adult form. What most
don’t realize is that water leapers’ small
winged stage isn’t the species’s final form.
Most water leapers don’t live long enough
to undergo their final metamorphosis,
which occurs at an inconsistent age,
but those that do transform into water
maulers (considered by most scholars
to be a rare separate-but-related
species). A water mauler is a Large
water leaper advanced by adding
HD. It gains two claw attacks,
rend (2 claws), and pounce
(replacing water leap).
Water maulers, unlike their
brethren, are more likely to
interact with creatures of other
species—particularly natives of
the swamp such as boggards—
to create mutually beneficial
alliances. They can even
serve as reluctant mounts,
capable of carrying their
riders both into the air and
beneath the waves. Such water
maulers mainly enter into
these collaborations to procure themselves
steady sources of food, but they occasionally desire
something more unusual—typically colorful items
they have seen in passing.
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