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Golem

Source Pathfinder RPG Bestiary pg. 159
Golems are magically created automatons of great power. They stand apart from other constructs in the nature of their animating force—golems are granted their magical life via an elemental spirit, typically that of an earth elemental. The process of creating a golem binds the spirit to the artificial body, merging it with this specially prepared vessel and subjecting it to the will of the golem's creator.

Being mindless, golems do nothing without orders from their creators. They follow instructions explicitly and are incapable of complex strategy or tactics. A golem's creator can command it if the golem is within 60 feet and can see and hear its creator. If uncommanded, a golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the golem a simple command to govern its actions in his absence, or can order the golem to obey the commands of another, but the golem's creator can always resume control by commanding the golem to obey him alone.

Constructing a Golem

The cost to create a golem includes the cost of the physical body and all the materials and spell components used in its creation. Each golem entry gives specific details on the materials required and the total cost for its creation.

Note: The market price of a golem with more Hit Dice than the typical golem described in each entry is increased by 5,000 gp for each additional Hit Die it possesses beyond the standard for its kind, and increases by an additional 50,000 gp if the golem's size increases. Building a golem with the advanced simple template increases its cost by 15,000 gp.

Shield Guardians

A spellcaster with enough talent, resources, and inspiration can create a special variant of a golem known as a shield guardian. Any true golem can be created as a shield guardian, but the choice to do so must be made during the golem's construction—a completed golem cannot later be “upgraded” to function as a shield guardian.

Shield guardians are designed to serve as bodyguards. When created, a shield guardian is keyed to a magical amulet that is constructed at the same time as (and as part of the cost of) the guardian. Henceforth, it regards the wearer of that amulet as its master, protecting and following that individual everywhere (unless specifically commanded not to do so). If a shield guardian's amulet is destroyed, the guardian ceases to function until a new one is created. If the wearer dies but the amulet is intact, the shield guardian carries out the last command it was given.

A shield guardian obeys its master's verbal commands to the best of its ability, although it is not good for much beyond combat, protection, and simple manual labor. It can also be keyed to perform specific tasks at specific times or when certain conditions are met. The wearer of the amulet can call the shield guardian from any distance, and it will come as long as it is on the same plane.

Shield guardians have the same statistics as the base golem, but with the following additional special qualities. A shield guardian's CR is equal to the base golem's CR + 2.

Controlled (Ex) A shield guardian that has the berserk special attack cannot go berserk as long as the wearer of its amulet is within 30 feet.

Fast Healing (Ex) A shield guardian has fast healing 5.

Find Master (Su) As long as a shield guardian and its amulet are on the same plane, the shield guardian can locate the amulet's wearer (or just the amulet, if it is removed after the guardian is called).

Guard (Ex) If ordered to do so, a shield guardian moves to defend the wearer of its amulet. All attacks against the amulet wearer take a –2 penalty when the shield guardian is adjacent to its master.

Shield Other (Sp) The wearer of a shield guardian's amulet can activate this defensive ability as a standard action if within 100 feet of the shield guardian. Just as the spell of the same name, this ability transfers to the shield guardian half the damage that would be dealt to the amulet wearer (note that this ability does not provide the spell's AC or save bonuses). Damage transferred in this manner bypasses any defensive abilities (such as immunity or damage reduction) the golem possesses.

Spell Storing (Sp) A shield guardian can store one spell of 4th level or lower that is cast into it by another creature. It “casts” this spell when commanded to do so or when a predefined situation arises. Once this spell is used, the shield guardian can store another spell (or the same spell again).

Construction: A shield guardian's base materials cost an additional 25,000 gp above the base golem's cost. The creature's master may assemble the body or hire someone else to do the job. The Craft check required to make the body is 4 higher than normal for the base golem's kind. The keyed amulet is fashioned at the same time—it costs 20,000 gp above and beyond the shield guardian's total cost. After the body is sculpted, the shield guardian is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist's laboratory and costing 500 gp to establish. If the creator is personally constructing the creature's body, the building and the ritual can be performed together. The creator must have a minimum caster level of 2 higher than the base golem's minimum required caster level. In addition, the following spells are added to the base golem's requirements: discern location and either shield or shield other.

Creatures in "Golem" Category

NameCR
Adamantine Golem19
Alchemical Golem9
Behemoth Golem17
Blood Golem6
Bone Golem8
Brass Golem14
Cannon Golem15
Carrion Golem4
Clay Golem10
Clockwork Golem12
Coral Golem9
Crystal Golem11
Dragonhide Golem16
Equine Bone Golem10
Fiend-Infused Golem13
Flesh Golem7
Fossil Golem12
Glass Golem8
Gold Golem15
Ice Golem5
Inubrix Golem14
Ioun Golem17
Iron Golem13
Junk Golem4
Lead Golem10
Magnetitie Golem10
Marrowstone Golem8
Mask Golem4
Mithral Golem16
Noqual Golem18
Obsidian Golem12
Panthereon11
Quantium Golem20
Quintessence Golem20
Robot Golem11
Sand Golem9
Shadow Golem14
Stone Golem11
Viridium Golem18
Wax Golem3
Wood Golem6

Golem, Viridium Golem

This green glass statue has four arms, one of which forms a jagged sword and another that ends in a formidable shield.

Viridium Golem CR 18

Source Bestiary 6 pg. 143
XP 153,600
N Huge construct
Init +5; Senses darkvision 60 ft., low-light vision; Perception +0

Defense

AC 33, touch 13, flat-footed 28 (+5 Dex, +20 natural, –2 size)
hp 222 (28d10+68)
Fort +9, Ref +14, Will +9
DR 20/adamantine; Immune construct traits, magic

Offense

Speed 30 ft.
Melee sword +38 (4d6+12/19–20 plus bleed and disease), shield +38 (4d6+12/×3 plus disease and stun), 2 slams +38 (2d6+12 plus disease)
Space 15 ft., Reach 15 ft.
Special Attacks bleed (4d6)

Statistics

Str 35, Dex 20, Con —, Int —, Wis 11, Cha 1
Base Atk +28; CMB +42; CMD 57
Feats Toughness

Ecology

Environment any
Organization solitary or plague (2–4)
Treasure none

Special Abilities

Disease (Ex) Viridium Leprosy—injury; save Fort DC 24; onset immediate; frequency 1/day; effect 1d6 Cha damage and 1d6 Con damage; cure 3 consecutive saves. The save DC is Constitution-based.
Immunity to Magic (Ex) A viridium golem is immune to any spell or spell-like ability that allows spell resistance. Certain spells and effects function as noted below.
  • • A heal spell deals 5 points of damage per caster level to a viridium golem, to a maximum of 75 points of damage. This damage bypasses the golem’s damage reduction.
  • • A remove disease spell staggers a viridium golem for 1 round (no save).

Shield (Ex) A viridium golem’s shield is part of its body and does not provide a bonus to its AC; it functions as a primary natural attack that deals bludgeoning damage. A creature struck by the golem’s shield is exposed to the golem’s disease and must also attempt a DC 24 Fortitude save to avoid being stunned for 1 round. The save DC is Constitution-based.
Sword (Ex) A viridium golem’s sword functions as a primary natural attack that deals slashing damage and can cause both disease and deep, bleeding wounds.

Description

Viridium golems exemplify toxicity, as the substance that makes up their bodies is known for its lethality. A viridium golem stands 25 feet tall and weighs 20,000 pounds.

Construction

A viridium golem is built from 22,000 pounds of viridium-infused glass costing 45,000 gp.

VIRIDIUM GOLEM

CL 18th; Price 240,000 gp

CONSTRUCTION

Requirements Craft Construct, contagion, geas/quest, horrid wilting, poison, and wish, creator must be at least caster level 18th; Skill Craft (glass or sculpture) DC 26; Cost 142,500 gp