Archives of Nethys

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Urannag

What at first appeared to be a sadistic spiked cage writhes into unholy life, extending bladed, articulated arms.

Urannag CR 8

Source Bestiary 5 pg. 260, The Worldwound pg. 60
XP 4,800
CE Huge construct (extraplanar)
Init +4; Senses tremorsense 60 ft.; Perception +18

Defense

AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)
hp 100 (11d10+40)
Fort +5, Ref +5, Will +5
DR 5/adamantine and good; Immune gaze attacks, visual effects and illusions, sight-based attacks, construct traits; SR 19
Weaknesses exposed mechanisms, living trap

Offense

Speed 10 ft.
Melee 3 claws +17 (1d8+7 plus entrap)
Space 15 ft., Reach 15 ft.
Special Attacks encage, entrap (DC 15, 1d10 rounds, hardness 10, hp 10)

Statistics

Str 25, Dex 11, Con —, Int 2, Wis 15, Cha 2
Base Atk +11; CMB +20; CMD 30 (can’t be tripped)
Feats Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (claw)
Skills Perception +18, Stealth +9 (+21 in shallow water); Racial Modifiers +8 Perception, +8 Stealth (+20 in shallow water)

Ecology

Environment any swamps (the Abyss)
Organization solitary, pair, tangle (3–5), or menace (6–12)
Treasure incidental

Special Abilities

Encage (Ex) As a swift action, an urannag can encage a creature that shares its space and is not aware of it or a helpless creature it has entrapped. The target treats the urannag’s space as difficult terrain, and cannot move out of that space unless it succeeds at a DC 22 Reflex save. Each round a creature remains encaged, it takes 2d6 points of slashing damage. A creature can try to escape by attempting a combat maneuver check or Escape Artist check (DC = the urannag’s CMD) as a full-round action, or it can try to smash through a cage wall. These walls have an Armor Class of 22, hardness 10, and 22 hit points. A wall with a hole smashed in it automatically repairs itself. The save DC is Strength-based.
Exposed Mechanisms (Ex) Although an urannag is a construct, it can be harmed by the methods used to disable traps. A successful DC 20 Disable Device check targeting an urannag (a full-round action that provokes an attack of opportunity) deals damage that bypasses the urannag’s DR equal to 3d6 + the character’s total ranks in Disable Device. Additionally, the urannag is staggered for 1 round (DC 16 Fortitude negates the staggered condition).
Living Trap (Ex) Defensive abilities that apply to traps (such as trap sense) apply against an urannag’s attacks.

Description

Urannags have long vexed scholars, some of whom contend that they’re creatures, while others argue that they’re complex traps. In truth, they’re both—an unsettling example of how reality on the Abyss doesn’t match mortal expectations. An urannag behaves like an ambush predator, yet has no need for sustenance and is driven to f lense prey out of innate sadism.

Construction