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Ubashki, Ubashki Lynx

Ubashki Lynx CR 6

Source Lost Kingdoms pg. 20
XP 2,400
NE Large undead
Init +7; Senses darkvision 60 ft.; Perception +6

Defense

AC 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, –1 size)
hp 60 (8d8+24)
Fort +4, Ref +7, Will +7
Immune undead traits
Weaknesses vulnerable to fire

Offense

Speed 30 ft.
Melee bite +11 (2d6+5 plus ubashki rot), 2 claws +10 (1d8+5)
Space 10 ft., Reach 10 ft.
Special Attacks piercing howl, rake (2 claws +10, 1d8+5)

Statistics

Str 21, Dex 17, Con —, Int 2, Wis 12, Cha 15
Base Atk +6; CMB +12; CMD 25 (29 vs. trip)
Feats Improved Initiative, Lightning Reflexes, Toughness, Weapon Focus (bite)
Skills Acrobatics +9, Climb +10, Perception +6, Stealth +8; Racial Modifiers +4 Acrobatics, +4 Stealth

Ecology

Environment temperate or warm deserts
Organization solitary or pair
Treasure none

Special Abilities

Piercing Howl (Su) When an ubashki lynx howls, all creatures except other undead within a 300-foot spread must succeed at a DC 16 Will save or become frightened for 1d4 rounds. This is a sonic, mind-affecting effect. Whether or not the save is successful, an affected creature is immune to the same ubashki lynx’s piercing howl for 24 hours. The save DC is Charisma-based.

Ubashki Rot (Su) Curse and disease—bite; save Fort DC 16; onset 1 hour; frequency 1/day; effect 1d6 Str and 1d6 Wis; cure —. Ubashki rot is both a curse and a disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of ubashki rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed at a DC 20 caster level check, or the spell is wasted and the healing has no effect. The save DC is Charisma-based.

The deathless guardians of Osirion’s pre-Keleshite tombs are primarily the restless spirits of pharaohs, their loyal honor guards, and sometimes even mummified beasts. The emperors of Ancient Osirion occasionally demanded to be buried next to particularly favored pets, which were carefully sacrificed and embalmed. Famous examples include Zahur II’s desert-acclimated firefoot fennecs, the toothed akh-birds of Menedes V, and the Dream Pharaoh’s unsightly six-legged hounds. Perhaps no beasts were trusted into the afterlife so much as felines, however, who were almost without exception buried alongside deceased pharaohs or at the very least inscribed into their burial chamber walls. Those cats that rose from the dead— either because of the foul magical energies of a pharaoh’s crypt or thanks to the necromantic magic of a restless undead pharaoh herself—were known as ubashki.

Ubashki were prized for being stealthy, agile, and preternaturally perceptive sentries that made for effective spies and watch guards for the tombs of Osirian god-kings. Emperors often filled their crypts with the bodies of strangled and mutilated cats before they themselves were entombed, believing that a feline’s suffering in life would translate to strength in undeath. Whether or not such theories were true is up for debate, but those felid creatures that did rise from death with their masters were indeed beasts to be reckoned with, and a sizeable pack of the mummified things could very well spell the end for would-be tomb raiders. Ranging from tiny housecats to desert-roaming mountain lions, the feline enshrined with a deceased pharaoh varied in type depending on the predilections of its master, but all were known to be signif icantly more powerful than their living iterations.

Creatures in "Ubashki" Category

NameCR
Ubashki Lynx6
Ubashki Swarm2

Ubashki

No flavor text