Troll, Troll FuryTroll Fury CR 8Source Monster Codex pg. 229 XP 4,800 Troll druid (troll fury) 6 (see page 224) CE Large humanoid (giant) Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +24DefenseAC 21, touch 11, flat-footed 19 (+5 armor, +2 Dex, +5 natural, –1 size) hp 156 (12d8+102); regeneration 5 (acid or fire) Fort +19, Ref +7, Will +13 Resist fire 10OffenseSpeed 20 ft. Melee bite +13 (1d8+6), 2 claws +13 (1d6+6) Space 10 ft., Reach 10 ft. Special Attacks chosen prey (humans +2), fire bolt (1d6+3 fire, 6/day), rend (2 claws, 1d6+7), wild shape 2/day Druid Spells Prepared (CL 6th; concentration +9) 3rd—call lightning (DC 18), fireball (DC 18), poison (2, DC 16) 2nd—barkskin, bull’s strength, flaming sphere (DC 17), hold animal (DC 15), produce flameD 1st—burning handsD (DC 16), entangle (DC 14), magic fang, obscuring mist, pass without trace 0 (at will)—detect magic, guidance, read magic, resistanceTacticsDuring Combat The fury attacks her foes with fire and electricity spells, typically starting with fireball. She avoids melee combat until her offensive spells are exhausted. She then casts bull’s strength on herself and starts attacking.StatisticsStr 23, Dex 14, Con 27, Int 8, Wis 16, Cha 4 Base Atk +8; CMB +15; CMD 27 Feats Combat Casting, Greater Spell Focus (evocation), Improved Initiative, Iron Will, Skill Focus (Perception), Spell Focus (evocation) Skills Intimidate +5, Knowledge (nature) +6, Perception +24, Survival +10 Languages Druidic, Giant SQ inspire fervor +2, nature bond (Fire domain), nature sense, trackless step, woodland stride Combat Gear pearl of power (1st), scroll of fog cloud, scroll of protection from energy (fire); Other Gear +1 hide armor, cloak of resistance +1, headband of inspired wisdom +2, 110 gpEcologyEnvironment cold mountainsDescriptionA troll fury’s first duty is to see to the welfare of her tribe, and to ensure its prosperity in the long term. Watching the lands around her carefully, monitoring the migration of game, and minding the lessons of her predecessors all let a troll fury anticipate times of plenty and times of need, and to stockpile or conserve as necessary. Though a troll fury never rushes into a decision that could endanger the tribe, she commands her own tribe or newcomers to their territory to move on if there’s a risk that the hunting grounds will be overhunted. Wise tribes leave the area when she tells them to, but sometimes she must drive them away with fire and poison so the animals have time to repopulate.
To a troll fury’s mind, it’s wiser to risk traveling to another land in the short term so exhausted lands can recover. This attitude, combined with her knowledge of natural environments, means she’s the member of the tribe most likely to lead a migration. In larger tribes, a triumvirate or larger group of furies works together. Each concentrates on a particular area of expertise, but they all back one another up once one of them makes a decision that affects the tribe. This solidarity lets them cow even the most autocratic tribal leaders.Creatures in "Troll" CategorySource Pathfinder RPG Bestiary pg. 268
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