Troglodyte, Troglodyte ChieftainTroglodyte Chieftain CR 8Source Monster Codex pg. 217 XP 4,800 Troglodyte barbarian 2/druid (cave druid) 6 (Pathfinder RPG Advanced Player’s Guide 99) CE Medium humanoid (reptilian) Init +4; Senses darkvision 90 ft.; Perception +12 Aura stench (30 ft., DC 14, 10 rounds)DefenseAC 21, touch 11, flat-footed 21 (+4 armor, +9 natural, –2 rage) hp 100 (10 HD; 8d8+2d12+46) Fort +14, Ref +4, Will +10; +2 vs. abilities of aberrations and oozes Defensive Abilities uncanny dodge; Resist fire 10OffenseSpeed 50 ft. Melee +1 greataxe +15/+10 (1d12+8/×3), +1 bite +10 (1d4+4) or +1 bite +15 (1d4+8), 2 +1 claws +15 (1d4+8) Ranged javelin +7 (1d6+7) Special Attacks fire bolt (1d6+3 fire, 6/day), rage (7 rounds/day), rage powers (moment of clarity), wild shape 1/day (can adopt ooze form but not plant form) Druid Spells Prepared (CL 6th; concentration +9) 3rd—fireballD (DC 16), greater magic fang (2), swarm of fangs (DC 16) 2nd—barkskin, bull’s strength (2), produce flameD, stone callAPG 1st—burning handsD (DC 14), cure light wounds (2), longstrider, pass without trace 0 (at will)—create water, detect magic, know direction, mending D domain spell; Domain FireTacticsBefore Combat The chieftain casts bull’s strength and greater magic fang on both himself and one ally, then casts barkskin on himself. During Combat While his enemies are still at range, the chieftain casts swarm of fangs, stone call, and other attack spells. When cornered in melee, he rages and attacks with his greataxe. Base Statistics When he’s not raging, and without barkskin, bull’s strength, and greater magic fang, the chieftain’s statistics are AC 20, touch 13, flat-footed 20; hp 84; Fort +12, Will +8; Melee +1 greataxe +13/+8 (1d12+6/×3), bite +7 (1d4+2) or bite +12 (1d4+5), 2 claws +12 (1d4+5); Ranged javelin +7 (1d6+7); Str 16, Con 13; CMB +12, CMD 22.StatisticsStr 24, Dex 11, Con 17, Int 10, Wis 16, Cha 13 Base Atk +7; CMB +14; CMD 22 Feats Combat Casting, Improved Initiative, Lightning Reflexes, Power Attack, Toughness Skills Diplomacy +7, Intimidate +10, Knowledge (dungeoneering) +2, Knowledge (religion) +6, Perception +12, Sense Motive +9, Spellcraft +9, Stealth +3, Survival +5 Languages Draconic, Druidic SQ fast movement, lightfoot, nature bond (Fire domain), nature sense, tunnelrunner, wild empathy +7 (influence oozes, not magical beasts) Combat Gear potions of cure moderate wounds (2), scroll of meld with stone; Other Gear mwk chain shirt, +1 greataxe, javelins (5), belt of incredible dexterity +2, bag of gemstonesEcologyEnvironment any undergroundDescriptionMost ferocious troglodyte chieftains earn their positions by killing and eating their predecessors. Almost all chieftains practice some form of divine magic, and they must be strong—and cruel—to reign over their fractious, savage tribes. Troglodyte chieftains often wear fine metal items claimed from other creatures that they or their subjects have killed.Creatures in "Troglodyte" CategoryThis humanoid’s scaly hide is dull gray. Its frame resembles that of a cave lizard, with a long tail and crests on its head and back.
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