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Trench Mist, Trench Zombie

Trench Zombie CR 6

Source Pathfinder #71: Rasputin Must Die! pg. 91
XP 2,400
Human fighter (trench fighter) 6 (see page 67)
LE Medium undead (augmented human, human)
Init +8; Senses darkvision 60 ft.; Perception +7


AC 18, touch 15, flat-footed 13 (+4 Dex, +1 dodge, +3 natural)
hp 43 (6d10+6)
Fort +4, Ref +6, Will +3 (+2 vs. fear)
Defensive Abilities bravery +2; DR 5/ magic and slashing; Immune acid, cold, electricity, undead traits; Resist fire 10


Speed 30 ft.
Melee socket bayonet +9/+4 (1d6+3) or slam +9 (1d6+4)
Ranged Mosin-Nagant M1891 rifle +12/+7 (1d10+6/×4) or M1914 concussion grenade +10 (3d6)
Special Attacks trench warfare (rifle), weapon training (firearms +1)


Str 17, Dex 18, Con —, Int 10, Wis 12, Cha 8
Base Atk +6; CMB +9; CMD 24
Feats Deadly Aim, Dodge, Improved InitiativeB, Point-Blank Shot, Precise Shot, Rapid Shot, Toughness, Weapon Focus (rifle), Weapon Specialization (rifle)
Skills Climb +15, Craft (firearms) +4, Knowledge (engineering) +4, Perception +7, Profession (soldier) +5, Ride +8, Stealth +10, Survival +5; Racial Modifiers +8 Climb
Languages Russian
SQ symbiote
Combat Gear M1914 concussion grenades (2, see page 66); Other Gear Mosin-Nagant M1891 rifle (see page 65) with 20 metal cartridges, socket bayonet (see page 67), gas mask (see page 67)

Special Abilities

Trench Warfare (Ex) See page 67.

Symbiote (Ex) See above.

Trench mists are created anywhere that deadly gas attacks are used for the wholesale slaughter of troops, whether attacks of a mundane poisonous nature, or from the magical effects of spells such as acid fog. Under mysterious circumstances likely born of the horrors of war and the final throes of young soldiers dying before their time, these mists linger over the battlefield, absorbing the departing souls of the slain. This commingling of loosed life energy and strange chemicals grants the miasma a sly, malevolent sentience. Once so born, the trench mist then seeks only to impart misery and share its singular fate with those fortunate enough to have escaped the poisonous attacks that birthed the creature in the first place. As it preys upon the living it absorbs the afflicted into its growing horde of shambling servants. Victims of its acidic mist rise as hateful zombies under the creature’s control, and a trench mist that gains a horde of zombies is a dangerous foe indeed. On battlefields where trench mists are known to have arisen, wise commanders arrange cease-fires during which both sides abandon the site, lest their troops succumb to the horrifying fate of their comrades.

Part of the trench mist’s self-awareness comes from the symbiotic trench zombies it gains as it slaughters its victims, as the zombies under the mist’s control retain the abilities they had in life as well as some snippets of their former memories, which all feed into the collective consciousness of the trench mist. This allows the mist to learn and adapt, granting it a relatively keen intelligence compared to other similar creatures, and allowing it to make canny combat decisions and cleverly manipulate its surroundings.

Trench mists wander battlefields looking for prey so they can add more shambling zombies to their collective hordes. Occasionally they might even enter inhabited areas to seek out fresh ammunition and armaments for those of their symbiotic undead who may have exhausted their weaponry. When bereft of such foul company, trench mists often persist for years after the tides of war have receded, settling into the soil and slumbering until fresh prey arises. The lifespan of trench mists is unknown, though through this sort of hibernation they very well may be immortal, reemerging without warning at the scenes of ancient battles centuries after they have taken place, whether turned up by an unsuspecting farmer’s plow or war waged anew.

Trench Zombie

A trench zombie is a rotting creature leaking sulfurous fumes from beneath its acid-burned, peeling skin, and bristling with the armaments it possessed in its horrifying death. Retaining many of the memories and skills it possessed in life, a trench zombie contributes its intelligence into a sort of hive mind for the trench mist that originally spawned it, creating a true symbiosis between the two—a gift the trench zombie repays upon its destruction, when the horrific fumes that granted it unlife go back to the trench mist that birthed it. Trench zombies are foul and vengeful, and are canny enough to lurk within the nurturing embrace of their mother mist, which provides them concealment without impairing their senses. Those seeking trench zombies’ destruction typically must enter the engulfing body of a trench mist if they are to ward off the zombies’ ranged attacks. Trench zombies are created using the juju zombie template (Bestiary 2 291), but they lose the juju zombie’s immunity to magic missile, which is replaced by immunity to acid. Trench zombies also gain the following special ability.

Symbiote (Ex) A unique relationship with trench mists grants trench zombies immunity to acid. In addition, when a trench zombie reaches 0 hit points and is destroyed, the mustard-colored mist that animates the creature bursts violently from its damaged form. All creatures adjacent to the trench zombie are exposed to the toxic gas and take 4d6 points of acid damage. If the trench zombie is enveloped within the fog of its parent trench mist when this death burst occurs, the mist’s fast healing ability increases by 1 for a number of rounds equal to the Hit Dice of the destroyed trench zombie. The effects of the deaths of multiple symbiotic trench zombies stack.

Creatures in "Trench Mist" Category

Trench Mist10
Trench Zombie6