TiyanakWith the size and appearance of a small child, this wrinkled grey
figure has crimson eyes and jagged teeth.Tiyanak CR 6Source Bestiary 5 pg. 248 XP 2,400 CE Small undead Init +9; Senses darkvision 60 ft., scent; Perception +16DefenseAC 19, touch 17, flat-footed 13 (+5 Dex, +1 dodge, +2 natural,
+1 size) hp 76 (9d8+36) Fort +7, Ref +8, Will +7 Immune undead traitsOffenseSpeed 5 ft., fly 40 ft. (good) Melee 2 claws +13 (1d6+5), bite +12 (1d6+5/15–20) Special Attacks hobbling gait, ravaging despair, sanguinary
rejuvenation Spell-Like Abilities (CL 9th; concentration +13) At will—suggestion (DC 16)
1/day—crushing despair (DC 17), dimension door, shout (DC 18)StatisticsStr 12, Dex 20, Con —, Int 9, Wis 13, Cha 19 Base Atk +6; CMB +6; CMD 22 Feats Dodge, Improved Critical (bite), Improved Initiative, Shadow Strike, Skill Focus (Perception), Weapon Finesse, Weapon Focus (claw) Skills Fly +19, Perception +16, Sense Motive +8, Stealth +21 Languages Common; telepathy 50 ft. SQ sound mimicry (voices)EcologyEnvironment any forests Organization solitary Treasure noneSpecial AbilitiesHobbling Gait (Ex) A tiyanak never takes penalties
from being prone. It can move at full speed while
prone, and can fly without standing.
Ravaging Despair (Su) A tiyanak adds its
Charisma bonus on all damage rolls with its
natural attacks in addition to its Strength
bonus. This damage is precision damage,
so it isn’t multiplied on critical hits and is
ineffective against creatures immune to
critical hits and sneak attacks.
Sanguinary Rejuvenation (Su) On a
successful critical hit with its bite attack,
a tiyanak deals an additional 2d6
points of damage and heals an equal
number of hit points. The victim also takes
1d6 points of bleed damage. Any hit points in excess of the
tiyanak’s regular maximum become temporary hit points
that dissipate after 1 minute. A tiyanak threatens a critical
hit with its bite attack on a roll of 18–20 and gains Improved
Critical (bite) as a bonus feat.DescriptionBorn of tragedy and sorrow that have warped into hatred
and fury, tiyanaks are formed from the souls of infants
or young children that died near locales tainted with
strong necromantic energies or demonic presences. The
young soul blends with the corrupted energies, birthing a
stunted and mocking apparition of the deceased, obsessed
with devouring nearby sentient life. Humanoid in shape,
tiyanaks resemble gray-skinned children with shriveled
skin, deformed limbs, and patchy hair. A tiyanak’s arms
end in sharp claws and their mouths are lined with rows of
needlelike teeth. A tiyanak typically reaches a height of only
2-1/2 feet, but weighs between 50 and 75 pounds. Tiyanaks
use telepathy to communicate their own wretched anger to
all those that come close, and infuse their teeth and claws
with despair, making them sharper than any blade.
Tiyanaks hunger for the blood of humanoids, and use
their mimicry to emulate the sounds of crying children,
attempting to lure unsuspecting people to their side.
Once one of these helpful souls draw close, a tiyanak
either tries to dispatch its prey with natural attacks, or
uses its suggestion ability to convince its target to bring
it closer to a humanoid settlement of any kind, where it
can torment the family that takes it in and find additional
victims. Against multiple enemies, a tiyanak uses its
crushing despair and shout spell-like abilities before picking
a specific target and attempting to gorge itself on its
victim’s blood. Despite their single-minded hatefulness,
tiyanaks will flee if overpowered, but they typically do
not wander far from their point of origin. They have not
entirely forgotten the children they once were, and
though they loathe their former communities,
the sorrowful echoes of their lives make them
reticent to move far beyond the places they
once thought of as home.
|