The Mourning OneThis colossal serpent’s skin is like that of decayed, bruised corpses. Cancers rupture from its flesh, and a terrible sickening flow of black blood oozes from each break and sores.The Mourning One CR 19Source Mystery Monsters Revisited pg. 50 XP 204,800 Unique black-blooded sea serpent (Pathfinder RPG Bestiary 244, Pathfinder Adventure Path #18 82) CE Colossal aberration (aquatic) Init +7; Senses darkvision 120 ft.; Perception +8 Aura blood rain (30 ft., 9 cold damage)DefenseAC 29, touch 5, flat-footed 26 (+3 Dex, +24 natural, –8 size) hp 387 (25d10+250) Fort +23, Ref +19, Will +10 Defensive Abilities elusive; Immune ability drain, cold, energy drain, poison; Resist fire 30OffenseSpeed 20 ft., swim 60 ft. Melee bite +38 (6d6+17/19–20 plus 1d6 cold and grab), tail slap +33 (4d6+8 plus 1d6 cold and grab) Space 30 ft., Reach 20 ft. Special Attacks breath weapon (30-ft. cone, 6d6 cold damage, Reflex DC 31 for half, usable every 1d4 rounds), capsize, constrict (3d6+18), swallow whole (4d8+18 bludgeoning damage, AC 21, 38 hp)StatisticsStr 44, Dex 16, Con 29, Int 2, Wis 11, Cha 13 Base Atk +25; CMB +46 (+48 bull rush, +50 grapple); CMD 59 (61 vs. bull rush, can’t be tripped) Feats Critical Focus, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Natural Attack (bite), Iron Will, Lightning Reflexes, Power Attack, Sickening Critical, Skill Focus (Stealth), Stealthy, Toughness Skills Escape Artist +5, Perception +9, Stealth +19, Swim +25 SQ amphibiousSpecial AbilitiesBlood Rain (Su) Black-blooded creatures constantly leak and spray bursts of freezing black blood. Any creature within 15 feet of a black-blooded creature takes an amount of cold damage equal to the black-blooded creature’s Constitution modifier.
Elusive (Su) See page 244 of the Pathfinder RPG Bestiary.
Tainted Life (Ex) The blood of a black-blooded creature is antithetical to all life and consumes all but the heartiest hosts. Any creature with the black-blooded template must succeed at a DC 15 Fortitude save every day or take 1d4 points of Constitution damage.DescriptionThe oldest Darklands sages speak in hushed tones of a creature called the Mourning One—a thing created, they say, in the Land of Black Blood, one of Orv’s vast and terrible Vaults. The Mourning One only recently escaped its Darklands prison, winding its way through the perilous tunnels of Orv up into Sekamina, and now dwells in Lake Nirthran—the Dying Sea.
The ghouls of Nemret Noktoria have seen the Mourning One slide through the waters of Lake Nirthran, and avaricious necromancers among their kind occasionally undertake voyages to try to capture the beast for the valuable black blood that seeps from its pores. The skum of Cold Momugado, on the other hand, do not seek the creature for its strange properties—most merely wish the nuisance dead and gone, as it has proven a menace to skum scavengers and raiders since its first sighting. Still other inhabitants of the Darklands would like to see the Mourning One put to different uses—in Delvingulf, drow fleshwarpers view the monstrous sea serpent as a figure of great awe as well as potential. If it were to be captured, they could perhaps learn how to further utilize the strange substance known as black blood in subsequent experiments.
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