Archives of Nethys

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Creatures in "Giant" Category

NameCR
Ash Giant11
Cave Giant6
Cliff Giant9
Cloud Giant11
Desert Giant9
Eclipse Giant19
Hill Giant7
Jungle Giant10
Marsh Giant8
Moon Giant15
Ocean Giant14
River Giant6
Rune Giant17
Shadow Giant13
Slag Giant7
Stone Giant8
Storm Giant13
Sun Giant16
Taiga Giant12
Tomb Giant12
Vault Giant17
Wood Giant6

Giant, Taiga Giant

This muscular giant has dark gray skin and fiery red hair. Its lower jaw bears sharp fangs, and it wields a huge, primitive spear.

Taiga Giant CR 12

Source Bestiary 2 pg. 131, Pathfinder #4: Fortress of the Stone Giants pg. 84
XP 19,200
CN Huge humanoid (giant)
Init +2; Senses low-light vision; Perception +13

Defense

AC 26, touch 14, flat-footed 24 (+4 armor, +4 deflection, +2 Dex, +8 natural, –2 size)
hp 157 (15d8+90)
Fort +15, Ref +9, Will +10
Defensive Abilities rock catching; Immune enchantment and illusion spells

Offense

Speed 30 ft. (40 ft. without armor)
Melee spear +19/+14/+9 (3d6+15/×3) or 2 slams +19 (1d8+10)
Ranged rock +12 (2d6+15) or spear +11 (3d6+10/×3)
Space 15 ft., Reach 15 ft.
Special Attacks rock throwing (140 ft.)

Statistics

Str 31, Dex 14, Con 22, Int 12, Wis 17, Cha 15
Base Atk +11; CMB +23; CMD 39
Feats Alertness, Cleave, Endurance, Iron Will, Lightning Reflexes, Power Attack, Self-Sufficient, Shot on the RunB, Vital Strike
Skills Climb +15, Knowledge (religion) +11, Perception +13, Stealth +6 (+12 in undergrowth), Survival +20; Racial Modifiers +6 Stealth in undergrowth
Languages Common, Giant
SQ spirit summoning

Ecology

Environment cold mountains or forests
Organization solitary, warband (2–7), or tribe (20–50 plus 30% noncombatants, 1 druid or oracle of 3rd–5th level, 2–4 barbarian or ranger hunters of 3rd–5th level, 1 chieftain barbarian or fighter of 4th–7th level, 2–6 dire bears, 2–6 dire tigers, and 8–12 stone giants)
Treasure standard (hide armor, spear, other treasure)

Special Abilities

Spirit Summoning (Su) Once per day, a taiga giant may perform a 10-minute ritual to tap into the power and insight of his ancestral spirits. These spirits provide a +4 deflection bonus to AC, immunity to enchantment and illusion spells, and one of the following spell effects: bless, endure elements, protection from evil, protection from good, or see invisibility. The effects of a spirit summoning persist for 24 hours.

Description

Taiga giants wander endlessly to keep from depleting the food supply of any one area. Aurochs and mammoths are their preferred inland prey, while whales, seals, and walruses provide food in coastal regions. These animals form the cornerstone of tribal survival, not just for the food they provide but because nearly all of a tribe’s possessions, from their portable shelters to their weapons, are crafted from the bone, hides, and sinews of felled beasts. Little is wasted.

Taiga giants are also deeply spiritual, worshiping their ancestors. Every tribe member learns to call forth ancestor spirits at a young age. Taiga giants are ashamed of being the ancestors of rune giants as, like most giants, they both hate and fear rune giants as slavers and monsters.

A typical taiga giant stands 20 feet in height and weighs 10,000 pounds. Skin tones vary from dark to pale gray, with hair color ranging from dark brown to red.