SyrictaA cobra head rests on a humanoid torso that splits into dozens of
snakes. One arm is a snake tail, while the other is two snake heads.Syricta CR 12Source Bestiary 5 pg. 239 XP 19,200 CE Large aberration Init +2; Senses darkvision 60 ft., scent; Perception +22DefenseAC 29, touch 11, flat-footed 27 (+2 Dex, +18 natural, –1 size) hp 178 (17d8+102) Fort +11, Ref +9, Will +12 Immune mind-affecting effects, paralysis, poison; SR 23 Weaknesses serpentfolk pawnOffenseSpeed 40 ft. Melee 3 bites +22 (2d6+10/19–20 plus poison), tentacle +20
(1d6+5 plus grab) Space 10 ft., Reach 10 ft. Special Attacks constrict (1d6+10), poison, poison cloud,
snake overrunStatisticsStr 31, Dex 14, Con 22, Int 7, Wis 14, Cha 17 Base Atk +12; CMB +23 (+27 overrun); CMD 35 (37
vs. overrun, can’t be tripped) Feats Greater Overrun, Improved Critical
(bite), Improved Overrun, Intimidating
Prowess, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus
(bite), Weapon Focus (tentacle) Skills Intimidate +31, Perception +22,
Survival +7 Languages Aklo, Draconic,
UndercommonEcologyEnvironment any land Organization solitary, pair,
knot (3–5) Treasure standardSpecial AbilitiesPoison (Ex) Bite—injury; save Fort DC
24; frequency 1/round for 6 rounds; effect
1d4 Strength; cure 2 consecutive saves.
Poison Cloud (Ex) Once per day as a swift action,
a syricta can exhale a poisonous cloud from its nostrils
in a 20-foot radius centered on it. Any creature within
the cloud or entering it must immediately succeed at
a DC 24 Fortitude save or be affected by the
syricta’s poison. The cloud dissipates at the
beginning of the syricta’s next turn.
Serpentfolk Pawn (Ex) A syricta’s
immunity to mind-affecting
effects doesn’t apply against serpentfolk or any effects
originating from a serpentfolk (for example, a mind fog cast
by a serpentfolk would bypass the syricta’s immunity to
mind-affecting effects).
Snake Overrun (Ex) The numerous snake heads and tails
of a syricta’s lower torso deal 6d6 points of bludgeoning,
piercing, and slashing damage to creatures when it succeeds
on an overrun combat maneuver against them. Creatures
that take damage from a syricta’s snake overrun are also
subjected to the syricta’s poison.DescriptionSerpentfolk breed syrictas by performing a ritual to
infuse a deformed serpentfolk egg with the vital essence
from a clutch of snake eggs. The resulting amalgamation
is a nightmarish cross between a serpentfolk and a mass
of writhing ophidian tails and heads.
Numerous snakes make up these abominations’ lower
halves, granting them a slithering form of locomotion.
Each syricta also has a thick, muscled snake tail forming
one of its arms, allowing it to wrap around prey and
squeeze the life from them, while its other arm splits at
the elbow into two venomous snake heads, granting the
syricta a total of three deadly bites. Despite being
much smaller than its main head, the arm heads
are possessed of unexpected strength for their
size, making them equally deadly. These heads
are also adept at manipulating objects, allowing
the syricta to perform any action that would
require a hand—
such
as holding a weapon—
at
the expense of those bite
attacks.
These hideous monstrosities
serve the serpentfolk as
bodyguards and enforcers, their
primitive minds conditioned to
obey their serpentfolk masters. They
f ight to the death if so commanded,
though when they lack commands from
a serpentfolk, they act as brutish bullies
and cowards, viciously and sadistically
harming those weaker than themselves
but fleeing from foes that prove stronger.
Syricta societies are harsh, ruled absolutely
by the strongest individuals, and rarely last
long due to syrictas’ inability to reproduce.
Most syrictas instead spend their lives serving
their serpentfolk creators, rarely forming
relationships with other syrictas.
Syrictas are entirely
carnivorous. A typical adult
syricta stands around 9 feet
tall and weighs 550 pounds.
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