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Star Monarch

This brilliantly colored moth rises taller than a house. A long tail resembling peacock feathers trails behind the creature.

Star Monarch CR 9

Source Inner Sea Bestiary pg. 50
XP 6,400
CG Huge magical beast
Init +10; Senses darkvision 60 ft., low-light vision; Perception +16
Aura dreamwarden (30 ft.)


AC 22, touch 15, flat-footed 15 (+6 Dex, +1 dodge, +7 natural, –2 size)
hp 114 (12d10+48)
Fort +12, Ref +14, Will +9
DR 5/silver; Immune cold; SR 20


Speed 30 ft., fly 80 ft. (average); starflight
Melee 2 claws +14 (1d8+4 plus grab), tail +14 (2d6+4 nonlethal)
Space 15 ft., Reach 5 ft. (15 ft. with tail)
Special Attacks glowsap, rake (4 claws +10, 1d6+3)
Spell-Like Abilities (CL 12th; concentration +16)
Constant—entropic shield
At will—dancing lights, restful sleepAPG
3/day—deep slumber (DC 17), dream, wandering star motesAPG (DC 18)
1/day—cloak of dreamsAPG (DC 20)


Str 18, Dex 23, Con 18, Int 11, Wis 17, Cha 18
Base Atk +12; CMB +18 (+22 grapple); CMD 35 (43 vs. trip)
Feats Alertness, Dodge, Flyby Attack, Hover, Improved Initiative, Iron Will
Skills Fly +14, Perception +16, Sense Motive +12
Languages Common (can’t speak); telepathy touch
SQ navigational awareness, no breath, toxic flesh


Environment any (Varisia)
Organization solitary, pair, or rabble (3–6)
Treasure none

Special Abilities

Dreamwarden (Su) Any sleeping creature within 30 feet of a star monarch is protected by protection from evil and sanctuary (Will DC 15 negates). The save DC is Constitution-based.

Glowsap (Ex) As a standard action, a star monarch can spray a target within 30 feet with an adhesive spittle as a ranged touch attack. A creature struck is affected as a tanglefoot bag (Reflex DC 20 partial; see Core Rulebook 160). In addition, this adhesive glows under starlight or moonlight, limning the target as faerie fire if used outdoors at night. The save DC is Constitution-based.

Navigational Awareness (Ex) Star monarchs never become lost and are immune to maze spells or any effect that would cause them to lose their sense of direction.

Starflight (Su) A star monarch can survive in the void of outer space. It flies through space at an incredible speed. Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM’s discretion).

Toxic Flesh (Ex) A star monarch’s flesh is poisonous. A creature biting it or ingesting any part of its body becomes sickened for 1d4 rounds (Fortitude DC 20 negates) and is affected as if it had consumed a dose of arsenic (Core Rulebook 558).


Star monarchs are magical emissaries of Desna, the guide and protector of those who wander and guardian of dreams. They fly in glowing clouds through the void of space, visiting Golarion to watch over the faithful of Desna. Star monarchs spin streamers of sticky silver, weaving evanescent gossamer cocoons to enrobe those who slumber under their protection. These cocoons sublimate into wisps of half-remembered dreams with the coming of dawn. Star monarchs rarely intervene directly in combat, more often helping good creatures by aiding them from the shadows, guiding their paths, or guarding them while they sleep. Star monarchs can be found across Golarion in a variety of iridescent hues, and all are sacred to followers of the Song of the Spheres.