Turtle, Snapping TurtleA thick shell encases this reptile’s body, from which only its tail, its feet, and a head fitted with powerful jaws emerge.Snapping Turtle CR 1/3Source Bestiary 2 pg. 273 XP 135 N Tiny animal Init –1; Senses low-light vision, scent; Perception +5DefenseAC 12, touch 11, flat-footed 12 (–1 Dex, +1 natural, +2 size) hp 5 (1d8+1) Fort +3, Ref +1, Will +1OffenseSpeed 10 ft., swim 20 ft. Melee bite +1 (1d3–3) Space 2-1/2 ft., Reach 0 ft.StatisticsStr 4, Dex 8, Con 13, Int 1, Wis 13, Cha 6 Base Atk +0; CMB –3; CMD 4 (8 vs. trip) Feats Weapon Finesse Skills Perception +5, Swim +5 SQ hold breath, shellEcologyEnvironment temperate or warm water or shore Organization solitary or band (2–5) Treasure noneSpecial AbilitiesShell (Ex) As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.DescriptionSnapping turtles are water-dwelling reptiles known for their propensity to bite anyone they deem threatening. Adult snapping turtles are usually about 1-1/2 feet in diameter. A spellcaster who can acquire a familiar can choose a snapping turtle as a familiar. A snapping turtle familiar grants its master a +2 bonus on all Fortitude saves.Creatures in "Turtle" Category
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