Elemental (Fire), Small Fire ElementalThis creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.Small Fire Elemental CR 1Source Pathfinder RPG Bestiary pg. 124 XP 400 N Small outsider (elemental, extraplanar, fire) Init +5; Senses darkvision 60 ft.; Perception +4DefenseAC 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size) hp 11 (2d10) Fort +3, Ref +4, Will +0 Immune elemental traits, fire Weaknesses vulnerability to coldOffenseSpeed 50 ft. Melee slam +4 (1d4 plus burn) Special Attacks burn (1d4, DC 11)StatisticsStr 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11 Base Atk +2; CMB +1; CMD 13 Feats Dodge, Improved InitiativeB, Weapon FinesseB Skills Acrobatics +5, Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4EcologyEnvironment any (Plane of Fire)DescriptionFire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).
Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental’s body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.
Elemental | Height | Weight | Small | 4 ft. | 1 lb. | Medium | 8 ft. | 2 lbs. | Large | 16 ft. | 4 lbs. | Huge | 32 ft. | 8 lbs. | Greater | 36 ft. | 10 lbs. | Elder | 40 ft. | 12 lbs. |
Creatures in "Elemental (Fire)" CategorySource Pathfinder RPG Bestiary pg. 124 This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.
An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.- Immunity to bleed, paralysis, poison, sleep effects, and stunning.
- Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
- Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
- Elementals do not breathe, eat, or sleep.
Languages IgnanEcology Environment any (Plane of Fire) Organization solitary, pair, or gang (3–8) Treasure none
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