Skull RipperThis chittering, scorpion-shaped monstrosity appears to be
made of a hideous mix of chitinous limbs and human skulls.
Skull Ripper CR 9Source Rise of the Runelords Anniversary Edition pg. 415, Pathfinder #3: The Hook Mountain Massacre pg. 84 XP 6,400 CN Large construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +1
Aura dread visage (30 ft., DC 18)
DefenseAC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, –1 size)
hp 112 (15d10+30)
Fort +5, Ref +10, Will +6
DR 5/adamantine; Immune construct traits; Resist cold 10; SR 20
OffenseSpeed 40 ft., climb 40 ft.
Melee 2 claws +20 (2d6+6/19–20 plus grab), sting +20 (1d10+6
plus poison)
Space 10 ft., Reach 10 ft.
Special Attacks behead, constrict 2d6+9
StatisticsStr 22, Dex 16, Con —, Int 5, Wis 13, Cha 12
Base Atk +15; CMB +22 (+26 grapple); CMD 35 (47 vs. trip)
Feats Bleeding Critical, Combat Reflexes, Critical Focus, Improved
Critical (claw), Lightning Reflexes, Power Attack, Skill Focus
(Stealth), Vital Strike Skills Climb +19, Stealth +15
Languages Thassilonian (cannot speak)
EcologyEnvironment any
Organization solitary, pair, or nest (3–8)
Treasure standard
Special AbilitiesBehead (Ex) A skull ripper is an expert at collecting its favorite
trophies—skulls. Once it has pinned a foe, it can attempt to
behead the victim with a single gut-wrenching rip of its claws.
This attempt is made as part of the grapple check to maintain an
existing pin, and if successful, deals 4d6+18 points of damage to
the victim. If this damage is enough to bring the target below 0
hit points, the victim must succeed at a DC 23 Fortitude save to
resist having its head torn from its body, which results in instant
death for most creatures. The save DC is Strength-based.
Dread Visage (Su) All creatures within 30 feet that can see a
skull ripper must make a DC 18 Will save at the start
of their turn in order to avoid becoming
frightened for 1 round. If the victim
recognizes any of the heads
affixed to the skull ripper’s
body as having once belonged
to friends or allies, that victim
takes a –4 penalty on the save.
A creature that succeeds at the
save is immune to the dread visage
of that particular skull ripper for 24
hours. This is a mind-affecting fear
effect. The save DC is Charisma-based.
Poison (Su) Sting—injury; save Fort DC 17; frequency 1/round for
6 rounds; effect 1d4 Dex; cure 2 consecutive saves. The save
DC is Constitution-based.
DescriptionSkull rippers were once guardians of the dead, the grim
custodians of the great ossuaries of Thassilon. Although
most skull rippers are discovered in ancient tombs
and sepulchers, occasionally a geological upheaval or
massive flood destroys a given catacomb or leaves a skull
ripper stranded. In these cases, the construct emerges
and ventures forth into the world above, harvesting
skulls and causing widespread panic as it searches for a
new tomb to guard.Construction
A skull ripper is made from the carcasses of dead
vermin and skulls, either harvested by the creator or
purchased from shady adventurers for roughly 500 gp
in total.
Skull Ripper
CL 13th; Price 30,500 gp
Construction
Requirements Craft Construct, animate dead, fear, geas/quest, keen edge, limited wish; Skill Heal or Knowledge
(engineering) DC 15; Cost 15,500 gp
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