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This crimson-haired demonic woman has wings of fire. She carries a slender bow made of flames.

Shamira CR 25

Source Pathfinder #76: The Midnight Isles pg. 74
XP 1,638,400
CE Medium outsider (chaotic, demon, evil, extraplanar, fire)
Init +11; Senses darkvision 60 ft., detect good, detect law, true seeing; Perception +45
Aura unholy aura (DC 31),


AC 42, touch 35, flat-footed 31 (+4 deflection, +11 Dex, +7 natural, +10 profane)
hp 553 (27d10+405); regeneration 15 (good)
Fort +28, Ref +30, Will +26
Defensive Abilities fire shield, freedom of movement; DR 15/cold iron and good; Immune charm and compulsion effects, death effects, disease, fire, electricity, poison; Resist acid 30, cold 30; SR 36
Weaknesses vulnerable to cold


Speed 40 ft., fly 80 ft. (perfect)
Melee 2 claws +36 (1d8+9 plus 4d6 fire and burn), tail slap +31 (2d6+4 plus 4d6 fire, burn, and grab), 2 wings +31 (1d8+4 plus 4d6 fire and burn)
Ranged firebow +43/+38/+33/+28 (1d8+14/19–20/×3 plus 1d6 fire and burn)
Special Attacks burn (8d6 fire, DC 38), constrict (2d6+13 plus 4d6 fire and burn), dream haunting, energy drain, fiery passion, profane benediction
Spell-Like Abilities (CL 20th)
Constant—detect good, detect law, fire shield (warm shield only), freedom of movement, true seeing, unholy aura (DC 31)
At will—charm monster (DC 27), desecrate, greater dispel magic, greater teleport, mass suggestion (DC 29), telekinesis (DC 28), unholy blight (DC 27)
3/day—empowered delayed blast fireball (DC 30), quickened dominate person (DC 28), symbol of persuasion (DC 29)
1/day—meteor swarm (DC 32), nightmare (DC 28), summon demons, time stop


Str 29, Dex 32, Con 40, Int 28, Wis 25, Cha 37
Base Atk +27; CMB +36 (+40 grapple); CMD 71
Feats Blinding Critical, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, Deadly Aim, Empower Spell-Like Ability (delayed blast fireball), Improved Critical (composite longbow), Improved Precise Shot, Pinpoint Targeting, Point-Blank Shot, Precise Shot, Quicken Spell-Like Ability (dominate person), Rapid Shot
Skills Acrobatics +41, Bluff +51, Diplomacy +40, Disguise +43, Fly +49, Intimidate +40, Knowledge (planes, religion) +39, Perception +45, Perform (dance) +40, Sense Motive +37, Sleight of Hand +38, Spellcraft +36, Stealth +41, Use Magic Device +43; Racial Modifiers +8 Bluff, +8 Perception
Languages Abyssal, Celestial, Common, Draconic, Ignan; telepathy 300 ft.
SQ change shape (any humanoid; alter self), divine deception, nascent demon lord traits


Environment any (Abyss)
Organization solitary (unique)
Treasure triple

Special Abilities

Divine Deception (Su) Once per day while Shamira uses her change shape ability, she can choose to emulate a different alignment for the purpose of divination spells that reveal auras (such as detect evil). This effect persists as long as she carries a holy symbol of a deity of the same alignment she wishes to emulate. This holy symbol must have been given to her within the previous hour by a worshiper of that deity; Shamira typically secures these symbols via mind control. This effect last for 2d6 hours, after which point the holy symbol crumbles to ashes. While it lasts, spells and other magical effects treat her alignment as if it were the feigned alignment, not her true alignment of chaotic evil. If she uses a symbol of Sarenrae to appear neutral good, this effect lasts for 24 hours before the symbol crumbles to dust.

Dream Haunting (Su) Shamira can use her energy drain attack, mind-affecting spell-like abilities, and profane benediction abilities on any creature she successfully affects with her nightmare spell-like ability while that ability is in effect. Once she uses one of these abilities against her target, the nightmare spell ends—she can only use one of these abilities per use of nightmare.

Energy Drain (Su) Shamira’s energy drain ability functions like that of a succubus, except that it drains 2 levels per use. As a free action as part of this attack, she may choose use her burn special attack with her energy drain. With a successful DC 36 Will save, a character resists the suggestion implanted by this attack, and a successful DC 36 Fortitude save negates the negative level after 24 hours. The save DCs are Charisma-based.

Fiery Passion (Su) Shamira’s passions and fires are one. A creature must be immune to both fire and mind-affecting effects in order to be immune to fire damage caused by Shamira. Creatures immune only to fire instead take fire damage as if they instead had fire resistance 10. Creatures with fire resistance and no immunity to mind-affecting effects take fire damage from Shamira’s attacks as if they had no fire resistance.

Firebow (Su) As a swift action, Shamira can conjure a +5 flaming burst unholy composite longbow that creates arrows as she fires it. In addition, arrows fired from her firebow can inflict her burn special attack.

Nascent Demon Lord Traits In addition to many of the defenses and abilities incorporated into Shamira’s statistics above, her weapons (natural and manufactured) are treated as chaotic, epic, and evil for the purpose of resolving damage reduction. Also, she can grant spells to her worshipers—she grants access to the domains of Chaos, Charm, Evil, and Nobility and the subdomains of Demon, Leadership, Love, and Lust.

Profane Benediction (Su) This ability functions as the succubus’s profane gift ability, except it grants a +4 profane bonus to an ability score of the target’s choice rather than a +2 bonus. If the target is a worshiper of Sarenrae, the target also gains immunity to fire as long as the profane benediction persists, even if the worshiper at some point later abandons her faith in Sarenrae (as is often the case with those who are eager to keep their profane benedictions).

Summon Demons (Sp) As a nascent demon lord, Shamira can summon any demon or combination of demons whose total combined CR is 20 or lower. This ability always works, and is equivalent to a 9th-level spell.


Shamira, the Ardent Dream, is the nominal ruler of the isle of Alinythia, and by extension the city of Alushinyrra, but with the honor of ruling the largest of the Midnight Isles comes with an unwritten caveat—Nocticula’s palace overlooks the city from its own isle. While this position is one that Shamira revels in, and one that has afforded her no small amount of inf luence (indeed, it’s helped to propel her into the ranks of nascent demon lords), the Ardent Dream knows that her mistress watches over her always, and surely regards her not only as a valued lover, companion, and minion, but also as the closest thing Nocticula has to competition. Of course, Shamira does keep an eye out for any opportunity she has to erode some of Nocticula’s power, for someday she hopes to wear Nocticula’s crown.

Shamira is unique in her appearance. Even before she became a nascent demon lord, her burning wings and flowing crimson hair marked her as a succubus of power. Close-lipped about her history, she appeared in Nocticula’s palace one moonrise and seduced the Lady in Shadow, thus earning the position of Lady of Alinythia. (Nocticula banished Shamira’s predecessor, an incubus named Ziforian, to the sewers below the city, where he may yet lurk.) None in the Abyss recall this majestic and unmistakable succubus in the city before her arrival in Nocticula’s boudoir. Shamira does little to quell rumors that her previous home was a much loftier place than the Abyss, and her resemblance to the deity Sarenrae provides endless speculation.