ShaThe strangely shaped glowing red eyes, unnaturally upright ears,
and split tail betray the unnatural origins of this black canine.Sha CR 4Source Bestiary 5 pg. 226, Pathfinder #80: Empty Graves pg. 86 XP 1,200 LE Medium magical beast Init +4; Senses darkvision 60 ft., low-light vision, sandstorm
sight; Perception +7DefenseAC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural) hp 45 (6d10+12) Fort +7, Ref +9, Will +4OffenseSpeed 40 ft. Melee bite +10 (2d6+6 plus disease and trip) Special Attacks disease, sandstormStatisticsStr 18, Dex 19, Con 14, Int 5, Wis 15, Cha 10 Base Atk +6; CMB +10; CMD 24 (28 vs. trip) Feats Combat Reflexes, Following Step, Step Up Skills Acrobatics +8, Perception +7, Stealth +10 Languages Infernal (can’t speak)EcologyEnvironment warm deserts Organization solitary, pair, or pack (3–8) Treasure noneSpecial AbilitiesDisease (Su) Shas transmit potent diseases with their bites.
The most common form of disease carried by a
sha drives its victims insane, reducing them
to babbling fools or raving lunatics.
Touch of Madness: Bite—injury; save Fort
DC 15; onset 1d3 days; frequency 1/day; effect
1d4 Wis damage and 1d4 Cha damage; cure 2
consecutive saves.
Sandstorm (Su) Once per day as a fullround
action, a sha can create a sandstorm. The
sandstorm has a radius of 100 feet centered on
the sha, and lasts for 1 minute per Hit Die the sha
possesses (6 minutes for a typical sha).
Sandstorm Sight (Su) A sha can see clearly in a
naturally occurring sandstorm or one created by it or
another sha using its sandstorm ability.DescriptionServants of the dark gods of the wastes, shas stalk the
deepest deserts, skirting the edges of civilization.
Villagers whisper that a sha nears when they spot faint
red lights in the distance, believing those lights to be
the creatures’ menacing eyes. Many times, these
sightings are only imagined, but shas do prowl
near settlements and keep an eye on humankind. Shas’ urge
to hunt people who have ceased to remember and honor
their patrons drives them to attack caravans, harass remote
villages, and prowl isolated oases to slaughter humanoids.
Shas possess a distinctly canine appearance, and are
often mistaken at night for common jackals whose eyes are
illuminated by firelight. Black fur, tinted with the dust and
sand of the desert, covers a sha’s body. The creature’s spiralended
eyes glow a dull red. Explorers report that seeing
a sha’s eyes glowing in the dark night is often the only
indication of an impending attack. A sha’s strong jaw, lined
with razor-sharp teeth, allows the creature to drag down
larger prey in a fashion similar to that of a wolf. Standing at
chest height to most humans, shas weigh between 100 and
150 pounds.
When alone, a sha spends its days trekking the vast
wastelands of the desert, prowling among lost monuments
of ancient times. While wandering the deserts, shas attack
small convoys or groups of nomads along the desert
fringes. Using their innate ability to conjure sandstorms,
shas close in on the unsuspecting groups and try to bite
as many different enemies as possible, then retreat before
their foes can regroup. By doing this, the shas ensure that
survivors return to civilization mad with disease and then
spread the sickness to others or act on their insane urges.
When packs of shas come together, they usually do so
because a number of their kind happen upon each other
in pursuit of a caravan or some other nomadic prey, then
decide to continue hunting together once they feed. Packs
quickly dissolve as prey grows scarce.Sacred Sha (CR 6)A sacred sha is a sha with both the advanced simple
template and the fiendish simple template.
It also gains the ability to speak and knows one additional
language. Closely tied to its patron’s portfolio of storms, a
sacred sha also deals an additional 1d6 points of electricity
damage with its bite attack.
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