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Sea Crawler

This furred creature has long tentacles that are covered in ridges and suction discs in place of arms, legs, and a tail.

Sea Crawler CR 1

Source Pathfinder #121: The Lost Outpost pg. 84
XP 400
N Medium animal
Init +2; Senses low-light vision; Perception +6


AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1


Speed 10 ft., climb 30 ft., swim 10 ft.
Melee bite +3 (1d6), 2 tentacles +1 (1d4 plus grab)
Special Attacks remarkable grip


Str 11, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 13
Feats Multiattack, Weapon FinesseB
Skills Climb +8, Perception +6, Swim +8
SQ regrowth


Environment temperate coasts
Organization solitary or pair
Treasure none

Special Abilities

Regrowth (Ex) A sea crawler regrows a lost tentacle as per regenerate after 1 week. This does not heal or remove any conditions from the sea crawler.

Remarkable Grip (Ex) When a creature breaks free of a sea crawler’s grapple, the sea crawler remains in an adjacent square as if still grappling its prey, even if the creature moves. The sea crawler can attempt to grapple as a free action that doesn’t provoke attacks of opportunity if it remains attached to a creature at the start of its turn. A creature can remove the sea crawler as a move action that doesn’t provoke attacks of opportunity. A sea crawler can detach itself as a free action.


With arms reminiscent of a sea star or an octopus and the bodies of lemurs, sea crawlers range all over Azlant’s coasts. Sea crawlers sometimes eat fruit, but most prefer meat, lying in shallow waters and ambushing prey. A sea crawler is 5 feet long and weighs 70 pounds.