Scarab SwarmThis mass of iridescent blue-black insects emits a foul stench and
carries with it a cloud of filthy dust.Scarab Swarm CR 3Source Bestiary 5 pg. 221, Pathfinder #79: The Half-Dead City pg. 89 XP 800 N Fine vermin (swarm) Init +0; Senses darkvision 60 ft.; Perception +4DefenseAC 18, touch 18, flat-footed 18 (+8 size) hp 22 (4d8+4) Fort +5, Ref +1, Will +1; +4 vs. disease and paralysis Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damageOffenseSpeed 30 ft., climb 10 ft., fly 20 ft. (clumsy) Melee swarm (1d6 plus disease
and distraction) Space 10 ft., Reach 0 ft. Special Attacks distraction (DC 13)StatisticsStr 1, Dex 10, Con 13, Int —, Wis 11, Cha 2 Base Atk +3; CMB —; CMD — Skills Climb +8, Fly +0,
Perception +4; Racial
Modifiers +4 PerceptionEcologyEnvironment warm deserts Organization solitary, pair, or infestation (3–6) Treasure noneSpecial AbilitiesDisease (Ex) Filth fever: Swarm—injury; save Fort DC 13; onset
1d3 days; frequency 1 day; effect 1d3 Dex damage and 1d3
Con damage; cure 2 consecutive saves.DescriptionScarab beetles often mass in swarms and terrorize remote
desert regions. These vermin are a threat to ancient tombs
as they chew their way through the interred.
A scarab swarm comprises thousands of scarab beetles,
each filthy from its constant contact with dung and carrion.
Normally inattentive toward other creatures, scarab swarms
subject those who get in their way to thousands of sharp
bites as well as an infectious disease. Indeed, the bites of a
scarab swarm are the least of their victims’ worries, as the
disease they carry claims far more lives than their hunger.
Some religious scholars theorize that scarabs are prone
to swarming because they’re drawn to the same malign
energy that causes undead to rise, though most people
regard this explanation as pure superstition. Some
worshipers of gods of death see the arrival of a scarab
swarm as a portent of ill fortune.
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