Cyclops, Savage Great CyclopsTowering nearly 40 feet tall, this monster bellows a horrid war cry as blood vessels bloom crimson in his single, rage-filled eye.Savage Great Cyclops CR 18Source Pathfinder #58: Island of Empty Eyes pg. 72 XP 153,600 Barbarian 6 CE Huge humanoid (giant) Init +2; Senses low-light vision; Perception +23DefenseAC 25, touch 8, flat-footed 23 (+4 armor, +2 Dex, +13 natural, –2 rage, –2 size) hp 368 (23 HD; 17d8+6d12+253) Fort +21, Ref +11, Will +19 Defensive Abilities improved uncanny dodge, trap sense +2OffenseSpeed 60 ft. Melee mwk Huge greatclub +35/+30/+25/+20 (3d8+25), gore +33 (1d8+8) or gore +33 (1d8+17), 2 slams +33 (2d6+17) Ranged rock +18 (2d6+19) Space 15 ft., Reach 15 ft. Special Attacks powerful charge (gore, 4d8+24), rage (23 rounds/day), rage powers (knockback, night vision, quick reflexes), rock throwing (120 ft.)TacticsBase Statistics When not raging, the barbarian’s statistics are AC 27, touch 10, flat-footed 25; hp 322; Fort +19, Will +17; Str 40, Con 29; CMB 35, CMD 47; Skills Climb +21.StatisticsStr 44, Dex 15, Con 33, Int 6, Wis 16, Cha 8 Base Atk +18; CMB +37; CMD 47 Feats Awesome Blow, Cleave, Critical Focus, Diehard, Endurance, Improved Bull Rush, Iron Will, Lightning Reflexes, Power Attack, Staggering Critical, Vital Strike, Weapon Focus (greatclub) Skills Climb +23, Intimidate +14, Perception +23 SQ fast movement, flash of brutalityEcologyEnvironment any temperate or tropical Organization solitary Treasure standard (masterwork greatclub, hide armor, other treasure)Special AbilitiesFlash of Brutality (Su) Once per day as a swift action, a great cyclops can gain a burst of savage inspiration. When it does, it doubles the threat range of all attacks using weapons, natural attacks, and rock attacks it makes until the start of its next turn. Furthermore, once per day when the great cyclops reaches 0 or fewer hit points and is conscious because of its Diehard feat, this ability recharges, allowing the great cyclops to use the ability a second time that day.DescriptionIn the jungles of the south, great cyclopes roam. Some brutes are especially dangerous, raining down furious blows with their huge greatclubs, and stunning and smashing foes in a blood-red rage. The roaring cries of savage great cyclopes can be heard echoing through the jungles as a warning for all other creatures to flee before its wrath.Creatures in "Cyclops" Category
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