All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Sandpoint Devil

This mangy, horse-like beast walks perversely upright. Ragged wings, a dragon’s lengthy tail, and a wide mouth full of jagged teeth complete its vile appearance.

Sandpoint Devil CR 8

Source Mystery Monsters Revisited pg. 39, Inner Sea World Guide pg. 311
XP 4,800
NE Large outsider (native)
Init +3; Senses Darkvision 60 ft., low-light vision, scent; Perception +18

Defense

AC 22, touch 13, flat-footed 18 (+3 Dex, +1 dodge, +9 natural, –1 size)
hp 114 (12d10+48)
Fort +12, Ref +7, Will +11
DR 5/cold iron; Immune fire, fear effects; SR 19

Offense

Speed 40 ft., fly 60 ft. (poor)
Melee bite +17 (2d6+6/19–20), 2 hooves +17 (1d8+6)
Space 10 ft., Reach 5 ft.
Special Attacks bay, hellfire breath, kick, trample (2d6+9, DC 22)
Spell-Like Abilities (CL 10th; concentration +13)
At will—fog cloud, gust of wind, pyrotechnics (DC 15)
3/day—dimension door, phantasmal killer (DC 17)

Statistics

Str 22, Dex 17, Con 19, Int 8, Wis 17, Cha 16
Base Atk +12; CMB +19; CMD 33 (37 vs. trip)
Feats Dodge, Hover, Improved Vital Strike, Mobility, Spring Attack, Vital Strike
Skills Fly +12, Intimidate +12, Knowledge (geography) +5, Perception +18, Stealth +14, Survival +18
Languages Abyssal, Varisian

Ecology

Environment any (Varisia)
Organization solitary
Treasure incidental

Special Abilities

Bay (Su) When the Sandpoint Devil screams as a standard action, all creatures within a 300-foot-radius spread must succeed at a DC 19 Will save or become panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect. Whether or not their saves are successful, creatures within the effect are immune to the Sandpoint Devil’s bay for 24 hours thereafter. The save DC is Charisma-based.

Hellfire Breath (Su) Once every 1d4 rounds, the Sandpoint Devil can unleash a blast of infernal flame from its mouth as a standard action. This hellfire fills a 30-foot cone and deals 10d6 points of fire damage (Reflex DC 20 half ). Anyone who takes damage from this breath weapon must also succeed at a DC 20 Will save to avoid becoming cursed by the infernal flames. Those who become cursed take a –4 penalty on all attack rolls, saving throws, and skill checks for a number of days equal to the damage taken, and during this time, the victim’s skin appears to be horribly burned in places regardless of any healing applied. This curse effect functions at caster level 12th. The save DC for both saves is Constitution-based.

Kick (Ex) The Sandpoint Devil’s hoof attacks are primary attacks that deal bludgeoning and slashing damage.

Description

The creature known as the Sandpoint Devil was named for its reputed stomping grounds, so by definition only one such beast could exist. Indeed, despite their fear, some residents of the region take a small measure of perverse pride in the fact that their tiny patch of Golarion is home to a singularly legendary monster whose name is known to scholars across the continent. Not all locals agree on the “singular” part, though—some swear that more than one devil haunts the area. A pair of lovers, braving the cliffs of Hag’s Plummet at the western tip of the hinterlands, were chilled by the creature’s baying at about the same time that a farmer tending his crops outside Egan’s Wood said the devil swooped low over his head, nearly trampling him from above. Of course, tales of the monster are thick in the hinterlands, and if all sightings are true, there must be an army of devils.

A more direct encounter was reported by a halfling named Lirra who made a habit of scaling the Ashen Rise, a smaller limestone escarpment south of Devil’s Platter, to go dragon watching. She hoped to catch sight of the black dragon said to live in the stony hills east of the plateau. One moonless night, she did spy a dark shape in the sky, but as it flapped closer, she saw that it was the Sandpoint Devil, its fiery red eyes flaring. The devil bayed at her, and the terrified halfling scampered down the rise almost as quickly as if she had jumped. She says she’s never leaving the safety of Sandpoint again.

To the locals, the Sandpoint Devil is a harbinger of bad tidings. When it chooses to be seen in the skies over the town, something bad is going to happen, and a rash of sightings is thought to portend a major disaster. The devil was seen frequently just before a dark time that residents call the “Late Unpleasantness,” when a beloved citizen was revealed to be a serial killer and a raging fire destroyed part of the town. In truth, these and other violent acts were spurred by the reactivation of an ancient relic below Sandpoint, but people were quick to blame the legendary beast.

There seem to be as many traditions to ward off the devil’s curse as there are residents of Sandpoint. One person may swear that if you see the creature, your only chance to avoid misfortune is to turn in a counterclockwise circle three times while murmuring a prayer to Desna. Another might say that only blood satisfies the devil, so you must slaughter a chicken before the next moon. Children sometimes chant rhymes about the Sandpoint Devil while skipping rope, mainly because they are expressly forbidden from doing so by superstitious parents.

Creatures that resemble the Sandpoint Devil have been spotted in other parts of Golarion. A witch in the ancient, fey-haunted wilderness of Darkmoon Vale is said to command a winged horse with a grinning mouth of fangs. Similarly, life-sized statues of bat-winged horses standing upright have been found in the jungle ruins of Wat Kyript deep in the Mwangi Expanse.